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You are: Home -> Articles -> Card Review | Discuss this article Email the authors Editor: Yaro Starak. Sunday 14 April 2002.

Card Reviews

Card Review: Gurzigost

Gurzigost Gurzigost (Rare)
Cost: 3GG
Creature-Beast

At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.

GG, Discard a card from your hand: You may have Gurzigost deal its combat damage to defending player this turn as though it weren't blocked.

6/8

Expansion: Torment


The Omega Ideal Danesh Jogia
Email: daneshj@optushome.com.au
Forums Nic: omegaideal

Ah yes, cheap fatties with drawbacks.

The key word in that sentence in regards to limited play is definitely "fatty". The fact that he costs 5 is just the nuts. Generally speaking, if you can swing 3 unblocked times with Gurzigost your opponent will be reduced to 0 or less life. How lucky that you can't block him...AND then he only requires 3 cards in your graveyard. I think your green would have to be pretty poor not to use Gurzigost in any limited environment.

For constructed you basically HAVE to turn his drawback into a positive, or at least a neutral. The way I attempted to do this at my regionals (keep in mind I was not going to qualify for Nats, so don't abuse me if it's god awful) was using it in a Green/Red/Blue Wild Research/Madness deck Infinite to the dome is some good. He's also pretty good as a random dude in that deck as it does get a bit in the graveyard.

In general, in T2 and block at any rate, I think Mr Gost is being fairly underrated. 6/8 for 5 is the nuts, just make sure you don't want threshold and well, it is the right question, will they have the right answer? I think it could be particularly useful as a red/green answer to that dagnabbed Roar of the Wurm which I have seen incur many a scoop from the R/G player. I think 2, maybe 3 is the optimal amount to go for...getting 2 in the opening hand could be pretty poor.

Value wise, definitely better than the average rare from Torment, I'd plump at 8ish. Depends if he actually ends up being used though, obviously.

As a parting remark, let me just say that Gurzigost + False Memories can quickly get you a demonic tutor per turn.

yarkshamarsh

Danesh


Scott Smith
Email: digicomuws@yahoo.com

Gurzigost - Super Fatty and a nice guy

Gurzigost encompasses many of Greens better qualities. It is HUGE (6/8), it gets cards from your graveyard back into your library (think half a dwell a turn), is a guaranteed 6 points of damage even if it is blocked (assuming he is not instanted away... and yes I just made up that word), and he is HUGE (thats in there twice because, well, he is).

Limited

1st pick all the way. The only reason not to pick this guy is if your not going green. A 6/8 for 5 mana is indeed nothing to shine at. Not very many things can deal with Gurzigost and usually when he hits the table it means game. Not as good in a B/G deck as a G/U deck with all its nice graveyard fillers (think cephallid broker, think tank, cephallid looter, etc etc). G/R with a heavy burn load should be able to stock enough cards in the graveyard before say turn five to make him worth it. G/W.... well we don't like talking about this combination do we....still if Gurzigost is in the deck, it makes it that much better. Once this guy hits, it should take a maximum of 3 turns before your opponent bites the dust.

TIPS for using: if no cards are in your graveyard begginning of turn, use his ability to put cards from your hand into your graveyard... it may seem obvious but I have noticed that some people actually put him into the graveyard when they've had 4 cards in hand. There should be a minimum of 3-4 cards in your graveyard before playing him, and you shouldn't have to rely too much on threshold.

Past experience: I haven't actually used Gurzigost in limited but I have had it played against me by Kim Brebach (you know the one). It was a three game match at PTQ Nice where he was playing a G/R/b deck. The only reason I beat him was because the two games I won were the ones where I had waste-away in my hand and a three offence guy on the table when I had it in my hand. (the game I lost I didnt have it in hand)

Type II

Let's face it, no one has broken him yet so he is still in the development stages of coming into his own. The problem is there are so many different ways to deal with him (terminate, pernicious deed, vindicate) that he is not the game breaker you think he should be. And when it all boils down, he is only a creature and they are very vulnerable to a wide array of kill methods.

Tips: G/U is definatly the way to go. With cards like Fact or Fiction, Tolarian Winds, counters to keep him alive and cantripable bounce (yes I made that one up too) he is surely not going to die often to the inability to return cards from graveyard to library.

Tip2: Use cards like diligent farmhand, rampant growth, and other library manipulaters so that when you do return the two fact or fictions you have cast you can shuffle them to the top (or middle) to reuse again and again. Although if he does get down and isn't killed in the first few turns you should've already won.

PRICE: Limited he's a beast but he is also free if you open him, or god forbid get passed him, Type II... not as good as you'd think. Not playable and not in any of the tier 1 decks. I value the Biggest Green Fatty in torment - $6+$1=$7... he has little kiddie value so add a dollar...or in TBS's case add $2.

Until next time.. I'll see you next time
-Scott


Jason Street
Email: mastervillain@hotmail.com

I'm going to look at the Extended and Type 1 uses for the Gurzigost. I believe the point of using a card like this is to turn its disadvantage into an advantage. Type 1 and Extended already make use of cards like Gaea's Blessing to put cards back in your library, so where does that leave Gurzigost?

In Extended Gaea's Blessing is the card of choice for recycling in a green deck, though with Gurzigost you have a two in one effect - it's big, and it acts as a free Soldevi Digger every turn. I once saw a deck using a combination of Sylvan Library and a splash of blue for Portent and Lat-Nam's Legacy, the idea being to shuffle the deck and put new cards into the Sylvan Library. By adding in the Soldevi Digger - Sorry, Gurzigost, you are putting cards back every turn that have been used and can then pull them up higher with a good shuffling. Gurzigost really makes the Soldevi Digger obsolete for green players, but you can't stop - you really need to be losing a bunch of cards every turn to keep him in play. This is where Hermit Druids or Mulch come in, since there are benefits to using the Hermit Druid every turn (think Masticore) there's another card to go with the Gurzigost. Just add some spells you will always want to cast when you draw them (land destruction, life gain, anything you always have a use for), and you're set.

Type 1.... Hmmmm.... you don't really use cards there, you abuse them. There are certainly a few cards that end up in the graveyard the turn you draw them, Strip Mine being the stand out that most Type 1 players have. Any extra recycling in Type 1 is good, even if you aren't getting Time Walks back for use later. The real question is will you be alive long enough to make a difference with the Gurzigost? I suppose the other question is, if you put him out early can you fill your graveyard up with cards so he will stay out for the four turns of pounding you need him for? An early Gurzigost will need defending, so Foil would be a good way to counterspell whatever people try to use on him. Cheap cards that do something useful will be required, so Strip Mine, Tutors, and cheap card drawing will all be useful as you can always play them.

I leave it as an exercise for the player to find ways to use Gurzigost in a casual Type 1 game. Myself, I'd love to get him out with a Deep Spawn....

Value? Around $8, since he's undercosted for size and ability, which is good, and his drawback is workable.... But of course the whole point of undercosted cards is that they come out early, whereas the longer you've been playing the happier Gurzigost is....

Jason


Spencer Allen
Email: firedemon88@hotmail.com

Type 2 -- Gurzigost is a great card, being a green creature for 5 mana and a 6/8. The ability for this card is questionable, but it does fits the set of Torment. But to see a big green creature like the ones that are in Type 1 printed in Type 2, especially in Torment, the black colored set. Gurzigost has a good mana cost for it's abilities and power/toughness. They made it an all out even card. All together I give it a 7 out of 10.

Deck -- Well first you need to understand it's ability, because it's power and toughness for 5 mana is real good. Then you have to think about what decks would you want to try to beat with it. Usually the Ichorid, Phsycatog, or any graveyard targeting decks. You would also want to think of a fast deck to put it in. Maybe a Fires deck, Blue and Green, or even Opposition deck. Here's my idea of a good Gurzigost deck.

Deck:
4 - Yavimya Coast
10 - Island
10 - Forest
4 - Opposition
4 - Mystic Snake
4 - Gaea's Skyfolk
3 - Gurzigost
4 - Counterspell
2 - Boomerang
4 - Fact or Fiction
4 - Squirrle Nest
2 - Blurred Mongoose
2 - Nimble Mongoose
4 - Llanowar Elf (Maybe Birds of Paradise instead)

Sideboard:
4 - Static Orb
2 - Nimble Mongoose
2 - Blurred Mongoose
1 - Gurzigost
4 - Washout
3- Repulse

You are: Home -> Articles -> Card Review | Discuss this article Email the authors Editor: Yaro Starak. Sunday 14 April 2002.
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