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You are: Home -> Articles -> Card Review | Discuss this article Email the authors Editor: Yaro Starak. Thursday 25 April 2002.

Card Reviews

Card Review: Reborn Hero

Reborn Hero Reborn Hero (Rare)
Cost: 2W
Creature-Soldier

Attacking doesn't cause Reborn Hero to tap.
Threshold - When Reborn Hero is put into a graveyard from play, you may pay WW. If you do, return Reborn Hero to play under your control. (You have threshold if seven or more cards are in your graveyard.)

2/2

Expansion: Torment


The Omega Ideal Danesh Jogia
Email: daneshj@optushome.com.au
Forums Nic: omegaideal

Attacking for two...

In Limited: He's an okay guy in limited. Note that white doesn't exactly have an excess of reasonable priced guys: things like Aven Trooper are absolutely awful. So a Gray Ogre with a potentially nuts ability is quite okay. If you've managed to pick up the Chamber of Manipulation/Animal Boneyard combo and the opportunity to draft this guy comes along (or you just got him in the Torment boosters) then you've gotta mise because the interaction there could be very strong indeed. I doubt I'd use it if I was using that most awful of colour combinations White/Green because the only way youre going to be winning there is by attacking with guys bigger than 2/2, and attacking with them often.

In Constructed: A kill condition for W/U control? NO NO NO NO NO. He's too easy to block. I've had this guy out and been decked before I could kill the opponent with him. Sure he's great as a random blocker about turn 8 but when it comes to actually getting through 20 points of damage I'd prefer to take the millstone strategy, and I very rarely prefer to take the Millstone strategy. So if not in W/U control, then where?

I must admit I am not cunning to see the use for him, although I'm sure theres a Tier 2- Tier 1.5 (in the current Standard format) use for him.

Value: $5ish

Yarkshamarsh

Danesh


Scott Smith
Email: digicomuws@yahoo.com

He looks like an awesome card but when put to the test he falls decidedly short.

Limited: I like this guy in limited but he has many weaknesses. If you get him too early then he's wasted in your hand late in teh game he is just an annoying 2/2 that won't die. Even auramancer without threshold is the same as this guy and that's not saying a lot. Late game he's probably too late. He can chump for a while until your opponents flyers get you, or he can just sit there staring at the massive walls looking back at him. If there was a choice between this guy and say Mystic Zealot, the zealot gets the nod. As he is probably one of the few white rares I would draft if I was going white in Torment, I don't know, I think I would have to look twice between him and Militant Monk.... its a tough call, he's just not big enough.

Experience: A nice little tail I like to tell about this guy is this tournament I was in and it was a u/w on u/w mirror matchup... you know the ones... well it was late game and he had out The Hero and it wasn't doing much but it was still a sleight nuisance. So I cast Cultural Exchange on a couple of his guys (one of them being the Hero).. he didnt like this so he cast kirtar's wrath.... much to his char grin he (and I) found out that I could use the hero's threshold ability without it going back to my opponent. My guy couldn't deal with it and thus I won the match. This is a very specific example but it was a fun way to win.

Type II: As Dan says this is a quick environment, and the Hero is just too mana intensive for it to be of much use. Even now white isn't being played in the higher levels of competition meaning that the role of The Hero is delegated to the bench.

Experience: I have tried a few decks with the hero in it but have fallen short (as I mentioned last time this is by no means extensive play testing). The U/W/g control deck just never came through. You wouldn't want too many of this guy in your deck because he is almost useless early game, and your usually spending your most valueable resources keeping him alive. A tip: don't try to build your deck around this guy, if you think he would fit into an existing deck and would make it better then by all means go right ahead and at least test him, otherwise don't waste your time.

Extended: Short and to the point. Swords to Plowshares and Nether Spirit. The environment is full of the first and the second is 10x better.

Value: ahhh what we all wait for. This guy hasn't been broken yet, and I think he'll stay like that. I want someone to prove me wrong but I doubt it'll happen. Value: $5 (this early in torment's life he's this much, give ppl a while to try and crack him, if they're successful you've got another nether spirit, if not, bloodcurdler =)

Until next time, Ill see you next time
Scott - Optimusprime


Jason Street
Email: mastervillain@hotmail.com

Reborn Hero is a card similar to Ivory Gargoyle, a creature that doesn't go away. At least that was my initial impression, but then again he has two drawbacks, you need seven cards in your graveyard and two white mana untapped. Of course you won't skip your draw phase, so thats a good thing.

What to do with him? Well, any global destruction effect will give you a happy few turns of smacking your opponent around the head. It's just a matter of having two plains on top of the cost of the global destruction card. Jokulhaups, Obliterate and the like will be good choices (But not Apocalypse, he will be removed along with everything else).

The downside to this strategy? Well, these cards are uniformly expensive. A deck running white and red has a little bit of a problem with mana, in that it's not easy to get back on your feet afterwards. In Type 1 and 1.5 you have the backup of Land Tax just in case your opponent gets going before you do, and Oath of Leiges is a slower Extended legal card for this. Another idea would be to use a three coloured deck, primarily green, as green has the potential to recover quickly as well as get three colours out (think New Frontiers).

The card also looks like it would be good to abuse in other ways, but the cost to return it to play is a little steep, making multiple sacrifices in one turn difficult. There's nothing to say you can't make use of it's ability once to pump a Fallen Angel, feed it to a Lord of the Pit, turn the upkeep on Contamination into WW, make Pillar Tombs of Aku into a nastier card than it already is.... There really is a disgustingly long list of cards where the sacrifice of a creature every turn is good, both for serious play and casual. Minion of Leshrac looks particularly enjoyable to me....

....just not anyone else.

Jason


Dan Tradwind Turner Dan Turner
Email: daimyodan@yahoo.co.uk
Forums Nic: RECOIL

White gets a part time Nether Spirit in the form of Reborn Hero.

Limited - Since white is quite poor in Torment this guy might well be a first pick. His ability really suits decks that hit threshold and would fit nicely in a u/w staller style deck. He is still a solid three drop that is good both on the offensive and defensive who will quite happily take one for the team knowing he will be back sooner or later.

Type 2 - Control decks are not popular at the moment as the format really rewards fast decks. I can maybe see this card being used in a u/w millstone deck in a similar fashion that Nether Spirit was a year ago. Reborn Hero has great symmetry with Fact or Fiction and you could even mill yourself just to obtain threshold.

OBC - This guy could be viable in a u/w control deck that plays a lot of cantrip like effects to fill the graveyard. As this format is still quite new I'm not sure if this deck would be that good but I have built a rudimentary deck around him.

4 Aether Burst
4 Careful Study
4 Circular Logic
4 Kitars Wrath
4 Life Burst
4 Peek
4 Reborn Hero
4 Scrivener
4 Syncopate

24 land

The deck could lose the wraths and life bursts in favour of more beatdown style creatures if the format is aggressive. I think that Aquamoeba's and Mystic Zealot could fill those slots quite nicely.

And what would you expect to pay for this guy - about $4.

Dan

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