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You are: Home -> Articles -> Columns -> So It Goes | Email the author Editor: Michael Mason. Wednesday 21 April 2004.

So It Goes - Scott Hunstad

What to do?

It would seem that I have a fairly short-term memory when it comes to games and tournaments, so I thought I'd have a go at this one before I forget a lot of the details....

Yesterday was the Team PTQ in Canberra. Our team, MLMGB, decided to have a trip down that way to participate. There and back in one day makes for a hell of a long day, but at least this time I wasn't driving (certainly a first!). Now, our team had some reasonable success last year, winning/splitting in 2 of the 3 team PTQ's we entered (PTQ Sydney and the PTQ at Nationals). We went over to Boston for the PT in September and did fairly average (2-3-1), despite our ability to open Siege Gang Commanders in 2 of the 3 Sealed card pools.

This article will be in two parts. We ended up playing fairly unconventional decks for this format, and what I'd like to do now is post up the cards that we received in the 2 Tournament packs and 4 boosters and let you have a crack at building three decks from these cards. After a few days, I'll post up another article with how we built the decks and how we went in the tournament itself.

So, without further adieu:

The Card Pool....
Land:
   Cloudpost
   Great Furnace
   Seat of the Synod
   Tree of Tales

Artifacts:
   Aether Spellbomb
   Alpha Myr
 2 Arcbound Hybrid
   Arcbound Lancer
   Arcbound Slith
   Arcbound Stinger
   Arcbound Worker
   Banshee's Blade
   Bonesplitter
   Chromatic Sphere
   Damping Matrix
   Darksteel Pendant
 2 Dross Golem
 2 Dross Scorpion
   Duskworker
   Frogmite
   Galvanic Key
   Goblin Replica
   Heartseeker
   Heartwood Shard
   Hematite Golem
   Iron Myr
   Isochron Scepter
 2 Leonin Bola
   Lifespark Spellbomb
   Lightning Greaves
   Lodestone Myr
   Myr Adapter
   Myr Enforcer
   Myr Landshaper
   Myr Moonvessel
   Myr Retriever
   Needlebug
   Neurok Hoversail
   Nuisance Engine
   Oblivion Stone
   Omega Myr
 2 Oxidda Golem
 2 Pearl Shard
   Pewter Golem
   Pyrite Spellbomb
   Rustspore Ram
   Scythe of the Wretched
   Soldier Replica
 2 Specter's Shroud
   Synod Sanctum
   Talisman of Indulgence
 2 Tangle Golem
   Thunderstaff
   Viridian Longbow
   Voltaic Construct
   Vorrac Battlehorns
   Vulshok Battlegear
   Vulshok Gauntlets
   Welding Jar

Red:
 3 Barbed Lightning
 3 Drooling Ogre
   Echoing Ruin
   Electrostatic Bolt
   Fireball
   Fists of the Anvil
   Goblin Striker
 2 Inflame
 2 Krark-Clan Shaman
   Krark-Clan Stoker
   Rustmouth Ogre
   Seething Song
   Shatter
   Spikeshot Goblin
   Vulshok Berserker

White:
 2 Awe Strike
   Blinding Beam
   Echoing Calm
   Emissary of Hope
   Hallow
   Loxodon Mystic
   Luminous Angel
   Pulse of the Fields
   Purge
   Razor Barrier
 2 Ritual of Restoration
   Skyhunter Cub
   Skyhunter Patrol
   Sphere of Purity

Black:
   Aether Snap
   Chimney Imp
   Chittering Rats
   Disciple of the Vault
 2 Dross Prowler
   Grimclaw Bats
   Hunger of the Nim
   Irradiate
   Nim Devourer
   Nim Shrieker
   Screams from Within
   Wrench Mind

Green:
   Creeping Mold
   Echoing Courage
   Fangren Hunter
   One Dozen Eyes
   Predator's Strike
   Sylvan Scrying
 3 Tangle Spider
   Tel Jilad Archers
   Tel Jilad Exile
   Tel Jilad Outrider
   Trolls of Tel Jilad
   Viridian Acolyte
   Wurmskin Forger

Blue:
   Annul
   Carry Away
   Dream's Grip
   Fabricate
 2 Machinate
   Magnetic Flux
   Neurok Familiar
   Neurok Spy
   Neurok Transmuter
   Override
 2 Quicksilver Behemoth
   Retract
   Somber Hoverguard
   Wanderguard Sentry

And there you have it. There's a reasonable amount of semi-bomb type cards, and we were obviously happy with the Barbed Lightnings and the amount of red removal in general.

So, this is short, but I'll leave it for now. Look for the follow up article in a few days.

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