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You are: Home -> Articles -> Card Review | Discuss this article Email the authors Editor: Yaro Starak. Wednesday 14 August 2002.

Card Reviews

Card Review: Scalpelexis

Scalpelexis Scalpelexis (Rare)
Cost: 4U
Creature - Beast

Flying Whenever Scalpelexis deals combat damage to a player, that player removes the top four cards of his or her library from the game. If two or more of those cards have the same name, repeat this process.

1/5

Expansion: Judgment


The Omega Ideal Danesh Jogia
Email: daneshj@optushome.com.au
Forums Nic: omegaideal

I've seen this guy collect many a scalp in limited formats...does he a blue win condition make?

Limited:

I quite rate this guy as a finisher in a white/blue or perhaps black/blue deck. I'd steer clear of him in green/blue and I don't really know about red/blue; I've never had the occasion to play (against) such a combination since judgment came in so I don't know how aggressive it has to be. But as a guy, he has quite a fat posterior that can get in the way of a lot of guys and when you finally manage to get rid of their fliers some how I expect him to end the game in about 3 attack phases. Sure in limited formats there are more one ofs than in constructed but i think the copious amounts of two kinds of basic lands (usually) makes up for this quite nicely. He's quite hard to deal with except by white enchantments - black has to Waste Away and red is just in trouble...I guess Acceptable Losses is the only way out. I'd probably take a Phantom Flock over Scalp if I was blue/white but there's not too much else that I'd take over him.

Constructed:

I don't think he quite makes the cut here. I suppose it is good that Wizards are printing purely blue possible win conditions that make people think "Hmm, just maybe..." about tournament playability. I mean, we don't really need one that is just obvious it'll just increase the bad rep that blue has picked up over the years. It's a bit cruel to just give it phantom whelp level creatures as well. So where do you draw the line? I think Scalp is a fair level of goodness in creatures for blue - a slight possibility of making it one day if he gets in training. Anyway, blue comments aside, I'd just like to say that a member of my team has played this at low level constructed tournaments and it can really be one of those "good times" cards. Flipping those four over one by one and the last one being a repeat, well, it is certainly good fun.

Value: I'd sure sell them for $5.


Jason Street
Email: mastervillain@hotmail.com

Scapleplexis? Scalpelexis? Scalplexies? Ah, whatever. I'll call it "The Card".

The effect sounds pretty cool, sorta like Grindstone but more nasty if there's no matches. Unfortunately the first glance at the rules text had me reading the key parts that I like and my brain glossed over the conditional bits: "If something happens remove the top four cards of their library from the game and if something else happens repeat the process".

WAHOO! Remove the top four cards and there's a good chance of it repeating!

Then I read it again.

The combat damage is easy enough, I used to use Somnophore and it worked. The other condition is a little worse - let's get out the maths shall we?

Okay, I'll do the math, come back!

Assume you cast it and get to attack as soon as possible, and say your opponent has 50 cards in his deck. How many ways are there to pick 4 cards from 50? We use n!/(n-r)!r! where n is the number of items to pick from, and r is the number of things being picked (n! means n-factorial. 3 factorial is 3x2x1, or 6). This is called nCr, and we use it because it takes into account the fact that we are picking them in any order from the deck, but we don't care what order they are in on the top of the deck (24 different combinations if they are all different). If the order on top of the deck mattered there is a different formula for it.

Answer: 230,300 different combinations. I'm doing a trick I leared a few weeks ago in my computer science degree: You can discard the high (20+ of the same basic land) and low (1 of a card) possibilities and just concentrate on the average distribution - thus telling you how well it (program or deck) will perform over it's lifetime.

That can be a general guide for us - there is a more accurate way of analyzing it but I can't remember how (and have left the notes in my locker).

This doesn't take into account the possibility of someone having already drawn and used some of the cards. If they have a couple of Llanowar Elves in play already then if the first card is a Llanowar Elf then you are highly likely to NOT hit another one in that block of four. Now you come to the tricky bit - every time you subsequently attack you will hit cards that have had their counterparts already removed from the game or played.

Basically the effect comes down you you taking a gamble on getting the right grouping of cards - And the odds are not in your favour. People will say "Aha but there's a lot of land!" to which the answer is: There are a lot more cards that are NOT land. You are basically playing Poker with a hand of four cards and hoping to get a pair - and there are not 52 cards in the deck. I used 50 as the number of cards in the deck for the first attack but it's actually 48, and your opponent has already stripped away some of the pairs from the deck, so it's a losing prospect. Also, don't count on bad shuffling helping you after their deck is nice and clustered from the first game, because there will be some thorough shuffling going on.

As a card the effect of trimming four cards from a deck is always entertaining, but you have to be able to keep "The Card" alive (I don't know what the picture is like, but it might as well just be a bit bullseye and have the flavour text "kick me") and also get it through. Sizewise he's a nice chunky blocker - but so is a Wall of Air. I'd certainly use one or even two in a deck just for the frustration factor, but I would never count on the thing actually hitting duplicates.

Value? Um, I'd say $6-$8. It's a card that looks cool in theory, but the practise is that it will have good and bad hits. One thing to remember when buying or trading for cards is that you generally want something you will use a lot and get good mileage out of every time you use it. If you want it for the removal of four cards, good. But I would never buy one because of the words "Repeat this process".

Jason


Dan Tradwind Turner Dan Turner
Email: daimyodan@yahoo.co.uk
Forums Nic: RECOIL

This card has to be one of the most trickiest to spell correctly.

Limited - One of the better rares for blue in Judgement Scapelplexis can block any flier except Commander Aesha. As decks are generally smaller in limited it would not be unrealistic for Scapelplexis to deck his/her opponent and the cards are removed from the game so you don't have to worry about threshold, flashback etc. A high pick in draft you will always play this card and it can be easily splashed for one blue mana.

Constructed - Type 2 - Five mana is a lot in constructed magic at the moment and you want something really good for that much. Scapelplexis would have been good when U/W millstone decks were around as between the two cards your opponent's library would deplete rapidly. I'm not saying these decks are bad now but they can be rather slow and will find it hard to keep up with all this Wild Mongrel/Roar of the Wurm nonsense.

OBC - I have played in a couple of these tournaments and I must say I really like the format as one deck does not dominate the field. As there are a lot of graveyard reliant cards in this format Scapelplexis could find itself in an aggro/control deck (U/G). The casting cost is it's only drawback in my opinion so you would only play with one or two.

Expect these to go for around $6

Until next time

Dan

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