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30-12-2000

Feature Article

More Tutoring Madness!

This time Green/Black type 2

Ok, the obligatory tutors
4 Sterling Grove
4 Vampiric Tutor

The Enchantments to die for
4 Death Pit Offering
4 Saproling Burst

The Beatdown
4 Plague Spitter
4 Chimeric Idol
4 Blastoderm
4 Thrashing Wumpus

Mana Acceleration
4 Dark Ritual
10 Swamp
8 Forest
6 Plains
There's a lot that could be added here, maybe as a sideboard, cards to consider: Combo:
Haunted Crossroads
Infernal Genesis
Pestilence

Call of The Wild is pretty funny as well with Haunted Crossroads - 2GGB: put target creature from your graveyard into play (Recurring Wumpus!)

If you had decent lifegain then you could play with pain lands which would help the mana out a lot. This deck doesn't have a lot it can do without 3 mana which might be a significant weakness. Elfhame Sanctuary would help deal with that, but you then need some other card drawing to compensate. Maybe the mana diamonds in 6th could help here as the deck has a big hole in its mana curve.

If you get out a DPO and the opponent is playing forests, then Living Lands is pretty funny if you have a Plague Spitter or Pestilence.

Mirror and anti-fires or Saproling Defense:
Tranquil Grove
Calming Verse

Utility Enchantments
Seal of Doom or Seal of Strength

Anti red/black
Dense Foliage (creatures cannot be targeted by spells)

Life Gain:
Heroes Reunion (7 for 2 mana is pretty good)
Soul Burn (gain life and trash them too - my reading indicates that of the X2B you could spend green mana on the 2)

Rowen
Kavu Lair (particularly funny with more than one DPO in play - hilarious if you then get infernal genesis down)
Yawgmoths Agenda - a Yawgmoth's will that you can tutor for.
Intimidation - your creatures gain evasion
Foster - draw a creature when you lose a creature
Game Preserve - another funny combo with haunted crossroads
Spidersilk Armor - vs skies

Discard:
Mind Slash - hilarious with infernal genesis

The basic deck would be interesting to playtest against I think, as a 'you must be this tall to ride' kind of deck.

I admit I stuffed up my original design because I forgot that Sterling Grove was 1WG, and left out the white. Once I put the white in then it starts looking more like a three colour deck, which then we want to put in the white tutors as well.

Which gives:
Tutors  12
4       Sterling Grove
4       Vampiric Tutor
4       Enlightened Tutor
        
Enchantments    10
4       Saproling Burst
1       Haunted Crossroads
1       Death Pit Offerring
1       Pestilence
1       Yawgmoth's Agenda
1       Infernal Genesis
1       Call of the Wild
        
Critters        6
4       Blastoderm
1       Plague Spitter
1       Thrashing Wumpus
        
Mana    32
4       Dark Ritual
2       Charcoal Diamond
2       Moss Diamond
2       Marble Diamond
4       Brushland
9       Swamp
6       Forest
3       Plains
(note the synergy between infernal genesis and the tutors).

Hopefully there's enough mana acceleration there, the mana curve is quite flat, with lots of 1 casting cost spells, and then 6 of everything else.

Rick
(AWOL from Paradise)

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