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![]() Skies Are Looking Deadlier in Type 2
Looking over the spoilers for Odyssey, I took notice that Blue gained
some new fliers. I foresaw that Skies, being all about flying creatures, was
going to rock this time around (did I miss something? - Ed). I fired
up Apprentice and began to see how Odyssey cards were going to replace
Masques in this deck.
The first blue bombs I noticed were the Thought beasts:
Thought Nibbler,
Thought Eater, and Thought Devourer. Each of them offered power/toughness
equal to their mana cost, along with flying. However, they had the drawback
of decreasing your maximum hand size. The 7th edition card Spellbook
took care of this problem. What's infinity minus four?
Speaking of 7th edition, this base set also has some good fliers. Air
Elemental and Mahamoti Djinn stuck out in my mind, so I figured "throw 'em
in there". Mawcor is a reasonably good creature, so I decided to use a
few.
Another feature of Skies is its countermagic. Since we're talking Type 2,
the immortal Counterspell is always going to be there. Odyssey has given
blue mages a new treat in Syncopate. You not only counter a spell, you
remove it from the game. It may cost more mana to use than the original
(We should assume he's not discussing Power Sink - Ed), but
it's still faster than Fervent Denial and more economic than Rites of
Refusal, Odyssey other counter. I'm going for an aggressive Skies, so
we'll just use four copies of Syncopate and four copies of Counterspell.
Trying to weed out the Spellbooks and big fliers is easily done. Blue has
many card drawers in Type 2 - Fact or Fiction and Opt being the most used.
Sage Owl from 7th edition lets you take a peek at your next four cards,
plus you get a 1/1 flier for only 2 mana. A powerful cantrip
is the sorcery
Touch of Invisibility. Sometimes all it takes is an
unblockable Mahamoti or Thought Devourer to win the game. (Wash Out,
Rushing River, Repulse etc. all remove blockers and are superior cards -
Ed)
Creatures
3 Thought Nibbler
4 Sage Owl
2 Thought Devourer
3 Mawcor
3 Air Elemental
3 Mahamoti Djinn
Countermagic and Card Draw
4 Spellbook
4 Syncopate
4 Counterspell
4 Touch of Invisibility
3 Opt
2 Fact or Fiction
This leaves space for 21 Islands. With all the card drawing, you'll rarely
get mana screwed.
Odyssey also introduces to us the Avens, a human-like bird race. Two of the
Avens that are sideboard worthy are Treetop Sentinel and Aven Smokeweaver,
they're both 2/3 fliers for four mana with protection from Green
and Red, respectively. Each of them buy 3 spaces in the sideboard as
replacements for Mawcor. Sway of Illusion, an instant that changes your
creatures' colors and allows you to draw a card, should be swapped in if
your opponent is playing Spheres or Circles. Cognivore will be a monster if
your opponent is playing lots of instants (assuming you draw the 8/21
islands needed - Ed). You'll also have a few
power/toughness points to add with your counters and cantrips.
Finally, we'll add Extract. Use it to get rid of any threats your opponent
may have, such as Boil.
Your sideboard should look like this: 3 Treetop Sentinel 3 Aven Smokeweaver 3 Sway of Illusion 2 Cognivore 4 Extract
This Skies deck is geared to win in about eight to ten turns, depending on
what you draw and when. Just get your big guns out early while countering
any threats, and the
battle will be shifted in your favor.
John Weis
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