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23-02-2001
![]() Theory Behind Magic: The Up Coming Regional (Part 1)
With the release of Planeshift, the card sets allowed in this
year's regional tourney are all out, unless Wizards of the Coast suddenly
decides to release 7th edition before April. So have you decided what deck
you are going to play yet? If you haven't, here are a few thoughts that may
help you decide.
I think not many people would argue if I say that W/U control is the
strongest deck in the format right now. With its board control, counter
spells and superior card draw, W/U control can defeat most decks in the
field if the player can survive 7 turns, which isn't too hard with 4 Wrath
of God in the deck. With additions such as Meddling Mage, W/U can better
handle potential threats like Blastoderm.
Yet is it the best deck to play in a tournament? It is if there are not so
many similar decks in the field already. U/W is always slow when playing
the mirror match, a couple of unintentional draws will probably cost your
position at the top eight even if you are playing the best deck. The chances of
mirror matches are high if you play U/W because:
a) It is easy to make, just copy a deck list off the net.
b) The cards are not too expensive even though there are Absorbs and
Wrath of God, but still much cheaper compared to Fires, which runs Rishadan
Ports and Urza's Rage.
c) As I said, this is the best deck to play at the moment, so it would
be popular to those who want to win, which means everyone.
Another reason that I think you should avoid playing popular decks is
because when two people are playing similar decks, it really comes down to
who got the better draw, which made the game totally luck dependant,
something that I don't have a lot of. Skill is important too, but it is
secondary in these scenarios in my opinion.
Rebels are also pretty popular at the moment, probably more popular than
Fires at the moment, after Kai Budde won at Pro-Tour Chicago with it. The
strength in rebel decks is the rebels' ability to summon other rebels, which
allows players to get around my most hated card Counter Spell. The Lin-Sivvi
(with 2 v's, remember that when you write you deck list) factor allows
players to chump block fat creatures from Fires and resurrect them with
Sivvi. In the end, you would find that you are going die horribly in the
hands of a bunch of 1/1 creature that you thought you killed. I think rebels
would be a good deck to play as long as they have an answer for mass
destruction cards like Tsabo's Decree, Wrath of God and Simoon.
The third deck that I want to discuss is Fires. It was once dubbed the best deck
in the format and to some people it probably still is. There is no doubt
that a third turn Blastoderm with haste is great and the deck's power may
have been enhanced with the addition of Shivan Wurm. However, the main
problem I see with Fires is that if the opponent can stall you off until you
exhaust your hand, then the game is as good as theirs because most fires
players pack 4 Birds of Paradise, 4 Llanowar Elves and around 26 lands to
ensure that a third turn haste Blastoderm can come out in time. This
means that there will be a lot of wasted draws as soon as your threats run
out, and land everywhere. Some people pack Meteor Storm to offset this
disadvantage but that means you have to wait two turns for four damage which
is way too slow. There is a reason why so many Fires deck failed at Gencon
and I think this is one of them.
Well, that's enough from me for the moment but I'll come back to talk about
Blastogeddon, B/U discard and R/B Machine Head next month. Hopefully you
would be able to decide on a deck to play by then.
The man with no Fires |