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You are: Home -> Articles -> Card Review | Discuss this article Email the authors Editor: Yaro Starak. Friday 5 July 2002.

Card Reviews

Card Review: Spurnmage Advocate

Spurnmage Advocate Spurnmage Advocate (Uncommon)
Cost: W
Creature - Nomad

Tap: Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature.

"Our unity humbles our foes."

1/1

Expansion: Judgment


The Omega Ideal Danesh Jogia
Email: daneshj@optushome.com.au
Forums Nic: omegaideal

Well, Spurnmage Advocate is probably the advocate with the most Constructed potential but how much that says is debatable.

Limited: I've never tried using this Advocate in Limited and for that matter nor have I had it used against me so I can't say for sure how useful it is. Returning two cards is usually getting to the hard to handle stage in limited (especially repeated use of); one card ala Shieldmage is not so bad because they usually have something fairly irrelevant in their graveyard. Nevertheless a defensive white/blue may see some use to stall the game out long enough to win with their solitary Amugaba or whatever bomb they happen to have. Then again I've never played with or against it so don't believe me.

Constructed: Sam K. and I were both playing similar mind numbing G/U decks at an unsanctioned type 2 with judgment tournament on the weekend and he suggested that one potential way to beat it is Spurnmage Advocate. I recall we were in particular thinking about OBC (I hope that there will be better options in type 2) and I can see that it certainly is a very real threat for the pilot of a Quiet Speculation deck. Usually they can do 2 useful Speculations and all others after that are a bit sub-par so all you have to do is weather the initial storm, returning probably two Roars to kill a Roar token or just returning the Quiet Speculation and something else (hopefully a Wonder) to kill the violating Roar token. Generally it IS the Roar tokens that give opponents grief of course. However they do have the weapons to get around this in both Sylvan Safekeeper (admittedly hard to take care of in a white deck short of Kill Everything effects) and even Ground Seal, which is not so hard given that enchantment removal is the only thing that white has remained any good at over the years. So far its the best answer that white seems to have against this hateful, hateful archetype.

Value: Its only uncommon...maybe soon someone will choose a rare to review and I'll have to think here.

Later cats


Jason Street
Email: mastervillain@hotmail.com

In the bad old days of Magic this would have been an apalling card to use - Giving people cards back is never a good thing. However, the return of the cards is part of the effect, and people tend to fill their graveyard in any format, so you really just have to send back something they don't need or can't hurt you with. It's not very useful for your opponent if you send back a couple of small creatures you can easily block or otherwise deal with.

Unfortunately if you're not in that situation you're likely in trouble. If your opponent has been pitching lands and other trivial cards you won't care, but if everything in the graveyard is bad for your health you'll have problems. I suggest running a fair whack of protection (on creature or enchatmentwise) and then just returning cards that can't hit your guys. Otherwise you have to spend a disproportionate amount of your deckspace on graveyard sifting.

One situation which would be entertaining is playing the Advocate against an old fashioned reanimator deck, since they tend to have graveyards full of things they can't cast anyway....

All in all it comes down to your opponent - do they have things in their graveyard that are safe to return? If not, it is a 1cc 1/1 white crature, which gets benefits from Crusade and the like, so it won't be a dead card in a white weenie deck.

Value? I don't see it being too popular. It's certainly not going to be worth more than any normal uncommon.

Jason


Dan Tradwind Turner Dan Turner
Email: daimyodan@yahoo.co.uk
Forums Nic: RECOIL

Spurnmage Advocate is one of the best 1-drops white has had in a very long time. It's ability to destroy attacking creatures at will is very powerful despite it's drawback.

Limited - Spurnmage Advocate fits in a deck that lacks removal, so probably a G/W or U/W build. A solid draft pick, he is one of the better uncommons for white but being a 1/1 is quite fragile. One trick to watch out for with the advocates is responding to their activation. For example, you have a Spurnmage Advocate in play and your activate it to destroy an opposing attacking creature. You return 2 cards to your opponent's hand and the ability goes on the stack - in response your opponent plays Aether Burst, gets his creature back and 2 cards in hand. Sometimes this sort of stuff can't be helped but it is useful to know how these cards interact in these sort of situations.

Constructed - Type 2 - White Weenie may make a resurgence in this format as Glorious Anthem and Divine Sacrament are both legal in Type 2 at the moment. These sort of decks typically don't play removal maindeck which means the advocate may have to take a sideboard seat (taking into account that Glory will be played as creature disruption). The fact the advocate costs 1 mana is attractive as white weenie thrives on cheap creatures.

OBC - The biggest problem I can see for white weenie style decks in this format is mono black. With cards like Mutilate and Shambling Swarm around the white player is going to find it difficult. Mass removal has always been the archilles heel of white weenie since the early days of magic and nothing has changed. If you are interested in trying this guy out in this format here is a standard decklist:-

4 Benevolent Bodyguard
4 Spurnmage Advocate
4 Suntail Hawk
4 Patrol Hound
4 Phantom Nomad
3 Pianna Nomad Captain
4 Glory
3 Commander Eesha

4 Divine Sacrament
4 Battle Screech

22 Plains

The deck is straightforward - play creatures get Glory in the graveyard, cast Divine Sacramanet win. The sacrament makes the nomads super blockers and the Piannas give extra punch. The advocates are quite defensive but still good fot a few damage in the early game.

The advocate is only an uncommon so I can't see it fecthing more than $1 or $2.

Dan


Scott Smith
Email: digicomuws@yahoo.com
Forums Nic: Optimusprime

Judgement gave white some removal which it was sorely needing in the form of chastise and this little guy. He's at the worst a 1/1 for W, at best he's a fat monster killing, flying fattie destroying, annoying unblockable eradicting bad ass white monster killer.

Limited: By the time judgement comes around, you should know if you are white or not. At a casting cost of W I wouldn't splash for him unless I am comletly desperate for removal but if white was one of my main colours I would definatly pick him pretty high. At uncommon you may even see him a couple of times, and white has so many bombs in judgement that it may be hard to know when to pick him. Lets just say if you pass him early don't expect to get him back unless there are NO other white drafters at the table (in which case you have the best deck there anyway).

White is a defensive colour and the Advocate fits in nicely. He sits back and says please I'll return the sac land and the other land and I'll kill you Sengir Vampire, or Wormfang crab I can't deal with, or how about your phantom creature that has too many tokens on it. He's great for thing's like that =)

Constructed: I think he's too easy to play around for him to be any good. There are so many better 1 CC white creature out there that I don't think it's worth having him in there.

Price: Uncommon... not really used.... umm 50c - $1 (more towards 50c). Uncommons aren't as easy to come by as you think. To get specific ones and especially in a set of 4, they are at times difficult to find.

Always remember
"Pimpin' aint Easy"
Scott Smith aka Optimusprime
email: digicomuws@yahoo.com

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