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You are: Home -> Articles -> Card Review | Discuss this article Email the authors Editor: Yaro Starak. Sunday 28 July 2002.

Card Reviews

Card Review: Breaking Point

Breaking Point Breaking Point (Rare)
Cost: 1RR
Sorcery

Destroy all creatures unless a player has Breaking Point deal 6 damage to him or her. Creatures destroyed this way can't be regenerated.

"Enough!"

Expansion: Judgment


The Omega Ideal Danesh Jogia
Email: daneshj@optushome.com.au
Forums Nic: omegaideal

Has red finally gotten a good Punisher card? I personally don't think so...

Limited: The punisher cards are largely things that you have to design a deck around, and thats pretty hard to do in Limited. The only way I'd consider playing this would be to side it in against a type of deck that often gets down to low life then gains control of the game and wins...but since there are only three games in a match you don't really get large sample sizes to work out if you're playing such a deck.

Constructed: I think that, in general, the punisher cards that MAY have an effect on the actual board are worse than those that don't because the opponent has more information on which to base their decision. So by this reasoning Browbeat and Skullscorch would seem to be the punishers of choice, although a problem with Skullscorch is just that it's not overly devastating. But back to Breaking Point, if the opponent is about to hit you back with 2 Wurm tokens then clearly he'll take the six barring any deaths that this would bring on. I don't think this is useable in any deck that doesn't just go for an all out burn/haste guys strategy (except for as a Burning Wish target perhaps) but in the burn style deck, you will generally run out of cards to actually kill the opponent with pretty quickly, as 20 life is a fair amount to get rid of unless you have the reusable creatures going for it. Not to mention that casting Firebolt many times to kill them becomes inefficient quickly. The final problem with this card is the rest of the Type 2/OBC format; there are a fair few things that are just bad for a very red approach. Firstly Roar of the Wurm and secondly Solitary Confinement. Anyone playing these can probably expect to annihilate a red approach, leaving red largely as whites companion in the bad colour department.

Value: People often just randomly like red, so I guess it should still be worth $7 or so, the cost of a booster seems fair enough.

Yarkshamarsh

Danesh


Jason Street
Email: mastervillain@hotmail.com

Breaking Point is interesting, assuming you're playing the fast and hard type of game that sees a lot of attacking from both sides of the table.

When you're pounding your opponent into the ground you can be sure of getting off the Wrath of God effect, clearing the board for a final run, and early in the game they will likely take the six damage rather than lose a creature or two - Remember, I'm assuming an agressive opponent. In this case you just Ball Lightninged them and kept yourself in the damage stakes. Polish off the critters or just pummel back harder.

Bad points? First: A deck with no creatures will let you wipe the board, so it's not a definite damage source. On the other hand if you're taking a pounding and have done no damage this will not help you in any way - Six life is nothing if you're on 20 and winning.

However, this card is pretty cool. I would love to have some to play with, it's a card that offers situational tactics in late and early, and I could see it fitting in my good old burn deck. It's no must-have card, but if you think your deck can use it no matter what the outcome then I'd give it a try.

Jason


Dan Tradwind Turner Dan Turner
Email: daimyodan@yahoo.co.uk
Forums Nic: RECOIL

Red gets a cheap Wrath of God effect with a punisher drawback in the form of Breaking Point. All of the punisher cards give your opponent a choice of taking damage or letting an effect resolve. The more powerful the effect the more damage you could potentially take...

Limited - The problem with Breaking Point is that 9 times out of 10 your opponent will quite happily pay the 6 life and the other 1 time it won't be worth casting as you would lose more creatures than your opponent. Mass removal (or reset cards) in limited need to work everytime otherwise you shouldn't be playing with them. That being said it still has it uses and if your deck packs a lot of burn then you may give your oppponent no choice, just don't count on it.....

Constructed - Type 2 - I think red has been shafted as of late with all this tog madness going around and I can't see things changing with Judgement in the mix. R/G decks should be playing Browbeat over this as it is more efficient, costs only 1 red mana and it may yet let you draw some cards. If you want creature removal then play Flametongue Kavu not Breaking Point.

OBC - Limited card pool, more options for this card right?? Wrong as Browbeat again will be taking the slots over this and lets face it you don't want to be casting this when you are facing multiple roar of the wurm tokens with your opponent on 20 life. All hope is not lost however as I think you could build a mono red deck in this format that is very fast (Firecat Blitz, Rites of Initiation, Reckless Charge etc) with Breaking Point and/or Browbeat bring used as the finisher. Check out Scott Hunstad's decklist as an example.

Breaking Point is not a bad rare and should fetch around $6.

Until next time

Dan


Scott Smith
Email: digicomuws@yahoo.com
Forums Nic: Optimusprime

Enough!

Kamahl has had it and has decided that all your creatures should go to the graveyard... unless you wanna take a big hit so you can keep your creatures on the board and in which case you will probably win because your smashing face already. However I think this card is viable... in the right deck.

Limited: Straight away creating the 'right' deck for this card is 'limited' by the card pool of the packs you open however, I still believe this card is a high pick in the judgement packs. It's not something you can splash for but if you are in the colours, take it, because after all it is a wrath effect so it's gotta be good right?

Constructed: Mono red burn has never looked so inviting, but the red decks can't do much against a creature rush except use the burn they should be using on the opponent, on their creatures instead. Except red is the colour of quick, unexpected damage, so taking six may be just what you want.

Just think what is worst at the time 6 damage or all his creatures gone. More times than not it'll be the six damage so he can keep pounding you.

In this situation the first couple of turns you can get them down to 12-15 then taking 6 makes them 6-9.... thats enough to throw a couple of 3 damage spells like sonic seisure (used in frog) fiery temper, urza's rage, volcanic hammer, or even violent eruption and firecat blitz. They hit you the next turn which brings you down to a very low life total, however because you are red and you have all the burn, nothing short of life gain (not a viable archtype in the current environment), or CoP: Red (only after board and again only if they are white) will stop you.

Now look at the other scenario. They let all their creatures die because they know you have a tonne of burn and don't wish to give you an early win. In which case, it's done its job and you should be pleased that your not going to be taking the damage. If creatures are big where you are then I suggest a burning bridge deck with breaking point and ensnaring bridges to shut them down.

Price: minimum $7... its not had a chance to prove it's self as of yet but I think given time it could reach a height of $9, but don't hold your breathe.

- Scott Smith
"pimpin aint easy"

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