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![]() Card Review: Phantom Centaur
Protection from black
2/0
Expansion: Judgment
It has been said that in Extended, Yavimaya Elder is the green Ancestral
Recall...could this take that mantle for Type 2?
Limited:
Obviously this guy is 100% amazing in Limited. If you can support double
green in your deck he's a worthy first pick in draft and a pretty good
reason to play green in a sealed tournament. Archetype wise this guy is
strong in all the match ups. Against BR decks he obviously avoids the Black
removal and essentially avoids the red removal unless they happen to have
three things to throw at him. Against GR he's an absolute house. Decks with
White sporting Kirtar's Desire are obviously the worst, so pick up any
stray Rays of Revelation if you have reason to believe anyone has drafted
WG (vomit) or WU (the worst one for Centaur even then he's a must deal with
and very quickly as well). The usual phantom-y comments apply; give him
+1/+1 attack for 4 repeatedly.
Constructed:
I think it was a bit harsh to print Erhnam Djinn and this guy in the same
set. I feel the Centaur blasts Djinn away. As for my unjustified Ancestral
comment, it was mainly because he'll often take three cards to get rid of
him. Whether they burn him thrice or shove three guys in the way of him
he's obviously batting pretty well for your team. Global kill effects are
pretty much the only way to reasonably get rid of him on a permanent basis.
However, having said all that you have to remember Roar of the Wurm, for
OBC at least. Even the Centaur tank won't be getting through him anytime
soon. Even in this case he'll let the other guys in your team through for
the good beats. The kinds of decks he fits into are reasonably clear, any
beatdown deck can probably use him without too much complaint. At least he
can't be Ghastly Demised, which is starting to be the fate of many Yavimaya
Barbarians.
Anyway now you can happily overload the four casting cost slot. I guess
he's fairly comparable to Blastoderm when all is said and done.
Value: Uncommon, one dollar, whatever. Foiled maybe 5-6.
Jason Street
This is an interesting card, mainly because the protection aspect makes it a
lot more likely to stay around against some people. Of course any black
player who has been in the game for a while will have some kind of idea how
to deal with a protection creature, so you can assume it will be
Disked/Mutilated/Forced Marched/Whatevered away at the first opportunity.
I'll overlook the obvious ways to get rid of it for now, since even a red
player will find a way around being unable to use direct damage - and that's
probably Jokulhaups. Red players get upset when they can't burn things, so
everything is in danger....
If you run into decks that aren't black it starts to look a little more
bleak. It has the ability to use up three creatures, but in a format that's
wide open like Type 1 you could end up with it running into three soldier
tokens churned out of a Kjeldoran Outpost. Or a River Boa. Or.... Well
there's actually a lot of ways to slow it down, so I won't list them. This
all depends on whether your opponents play them of course. The solution
could be trample (Brawn, Primal Rage, Stampede or Overrun), or you could
just pound away and kill their stuff if they have no special trick other
than giving up creatures.
The other thing is keeping it out there. Sure, you can let it die and get it
back (Genesis, Gaea's blessing, Haunted Crossroads), but I'd rather keep it
in play. Any creature enchantment that boosts toughness would be handy, but
I like the look of Armour of Thorns (1G, creature gets +2/+2, only on a non
black creature, may play as an instant but is sacrificed at end of turn).
Armour of Thorns looks good to me because it makes the Phantom Centaur a
respectable 4/2 and it supports other cards. Of course you can use whatever
you like - Carapace will do, if you don't mind it being a damageproof 2/2.
For those who want to try a theme deck, see how many Phantom Centaurs you
can get out with a Coat of Arms in play. That should be enough to give any
red player (who does not use An-Zerrin Ruins) a serious headache.
All in all this card is typical of the recent stuff, it needs other cards to
help it work. You can use it on it's own for sure though, it's not too bad,
but I think it pays to invest a little more in it while playing, even if you
just make sure you can get it back for a second shot.
Value? $2-3 is my guess. Not too powerful, but it certainly gives you an
edge worth having in a straight creature fight.
Jason
Green gets another great four drop in the form of
Phantom Centaur in Judgement. Could this by the new
Blastoderm - we will have to wait and see...
Limited - This is one of the best uncommons for green
in Judgement and is only outranked in the creature
department by Genesis. A first pick every time Phantom
Centaur is the sort of creature that will always
induce a "truckie slump" from your opponent. A 5/3 pro
black creature for 4 mana is great but it is the
phantom ability which will shine in limited play. If
you have some sort of creature booster (Seton's
Desire, Ghostly Wings etc) the centaur becomes
"immortal" as it has permanent counters and will
always prevent damage.
Constructed
Extended - There is a lot of beatdown available for
green in this format and I'm sure the centaur will
make the cut. Blastoderm and Ernham Djinn are it's
closest rivals at the moment and the only reason it
may not be played is because of the double green in
the casting cost. Saying that, extended is in a bit of
flux, but I'm sure this will see play in an
Erniegeddon style W/G deck. The centaur is also good
at stopping opposing Ashen Ghouls, Ichorids and Nether
Spirits so it will definitely see some action.
Type 2 - Could this be the foil for Psychatog? A pro
black creature that the tog player can't block is
pretty good especially if it comes down on the third
turn. It is still susceptible to bounce but it will be
interesting to see if green decks start packing this
guy.
OBC - Quiet Roar decks seem to be all the rage at the
moment and I'm not sure what they would take out to
play this guy. He is good against monoblack decks
packing Nantuko Shades, Braids etc so may see some
sideboard action. I have seen another deck based
around phantoms "the phantom menace" (which relies on
giving all of the phantoms permanent counters so they
can't be killed) so I'm sure the centaur will be
played in this format.
Phantom Centaur will fetch a lot for an uncommon so
start trading/drafting them now, as they may even
fetch up to $5 a piece in the near future.
Until next time
Dan
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