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You are: Home -> Articles -> Columns -> So It Goes | Discuss this article Email the author Editor: Audrey C Quan. Tuesday 25 June 2002.

So It Goes - Scott Hunstad

A trip, a tournament and a deck

Two - two - two mints in one. I'll be pretty amazed if anyone can pick that reference. Anyway...

The Trip

It was 5:30 AM this past Saturday, and my alarm was bleeping and I was so very tired and my wife kicked me and I turned off the alarm and sat up on the edge of the bed and scratched my head and wondered just how bloody insane I really must be. I was just about to head to the airport to fly to Victoria to play in a PTQ for a PT that I am already qualified for, and if won, would only get me some small amount more money than what would be spent on the flight, accommodation, food, etc. But teams events are heaps of fun and, as it turns out, I am insane, so I got up and had a shower and 2 coffees (not in that order) and got in the cab.

The Tournament

It was just past 9:30 when we arrived at the venue - we being, apparently, the "Northern Barbarians" of myself Andrew Corney, and Ben Seck. I have played tournaments in some interesting places before - basements of card shops, flea markets, Dunkin Donuts... even once in a movie theatre lobby (seriously. Wheaton Theater - Wheaton, Illinois). This, however, was the first time I have played a tournament in a Chinese Restaurant. Incidentally, this is located next to the "Cake Decorating School" across from Flinders Station in Melbourne, and they make a mean Honey Chicken. Well, it was passable anyway.

We received our cards to register and, after looking at the cards, were hoping for a deck swap. Not a playable rare in the bunch. The cards we ended up using were considerably better. An hour for deck building was more than ample, and without going into strategy too much we ended up:

A) Andrew - G/r - solid green groundpound with stars such as Roar, Grizzly Fate, Beast Attack, Gurzigost, and 2 Mongrels. Add a bit of red for Ember Beast, Firebolt and Mad Dog

B) Ben - U/W - also solid if not a bit reliant on our biggest star - Glory. A little bit lacking in bounce, the deck had most of the U/W utility cards with the ability to go beatdown if required.

C) Myself - B/r - probably the weakest of our decks, my deck was had a mana curve a bit far to the right and a series of average creatures. Better stuff included a pair of wererats, a Fledgling Dragon who made my deck instead of Andrew's at Ben's correct insistence, a Pat. Desire and a Toxic Stench. My star was the Grotesque Hybrid as I played White Decks five of seven matches, and Green three.

Team Sealed events are inevitably long. There were 32 teams for this one, which meant seven rounds after rego and build. Excellent.

In the course of the day I played 3 U/W decks, 2 G/W decks, a G/R and a mono red. I managed to win against the mono red and one of the G/W decks, with the rest being losses and draws. 2-3-2 overall, my worst defeat came in the last round. On turn 2 I was staring down a mongrel when I cast a mesmeric fiend to reveal Brawn, Muscle Burst, Call of the Herd and a Mystic Enforcer. Sigh. Andrew and Ben did a fair bit better at 5-1-1 and 5-2 respectively.

We ended the day 3-1-3 in 9th place. Pretty average, but a lot of fun. We got to play a lot of the good Melbourne (Melburnian?) teams including both of the finalists (drew both). We got to eat Chinese food. We got half a box for our efforts, which in the end cost us roughly $55 per booster. The biggest disappointment was that we didn't realize beforehand that the Brisbane PTQ was on the next day. Otherwise we would have flew up there the next morning.

Insane, insane.

The trip continues...

Finishing up at around 8pm and not relishing the thought of eating any MORE Honey Chicken, we headed out with Glen Shandley to consume much Garlic with some Souvlaki on the side. Excellent stuff. It was a long day, and after determining that Ben Seck had spent approximately six percent of the total time he has been alive playing Magic, we ended up at some crap hotel.

Andrew, sensibly, watched the end of England trouncing Denmark. Ben and I tried to add a bit more to the six percent by one-on-one drafting until 1:30 in the morning. I do feel sort of bad taking all of Ben's cards at this stage, as he was half delirious from hunger and lack of sleep. But only sorta bad. It IS Ben Seck after all.

So I slept for a bit. 4 hours or so and we were on the way to the airport again. Used up my portion of the Boosters playing Mini Master with Ben on the plane ride home, to the greater amusement of the flight attendants, and once again ending up with all of Ben's cards. Later on that day tried to convince Ben to do some more drafting, but he was too busy sleeping. Whatever.

The Deck - Blitzkrieg

I have been playing around with this Odyssey block deck, which I believe has some merit. As a sligh player of old I really like the idea of a mono-red deck that has a chance in the long game rather than bash-you-in-the face like Frog. Blitzkrieg has a bit of both.

I quite enjoy the block format - it has a few elements of limited given the smaller card selection, and that's always good. Blitzkrieg relies fairly heavily on Judgment. Actually it relies completely on Judgment, with Browbeat, Breaking Point, Burning Wish, and Firecat Blitz being the center of the deck.

I have tested this deck a fair bit so far, but surely there is room for improvement. At this stage, I don't believe that a Type II variant would be very successful, as a couple of timely counterspells would poke holes in the strategy.

The Deck - Blitzkrieg

 MAIN DECK:			SIDE BOARD:

  4 Burning Wish                 1 Firecat Blitz
  3 Browbeat                     1 Browbeat
  3 Firecat Blitz                1 Breaking Point
  3 Breaking Point               1 Firebolt
  4 Skullscorch                  1 Lightning Surge
  3 Firebolt                     2 Magnivore
                                 2 Swirling Sandstorm
  4 Rites of Initiation          The rest as yet undecided    
  4 Violent Eruption
  3 Fiery Temper
  4 Flame Burst

  1 Magnivore

  23 Mountains

An ideal opening draw has a Rites of Initiation and either a Blitz or a Burning Wish. The curve is pretty good, allowing options for Skullscorch, Blitz, or Wish on turn 2, followed by a Browbeat or burn on turn 3, to a Breaking point or Eruption on turn 4.

A typical draw might be Turn 2 Skullscorch, opponent at 16, Turn 3 Browbeat, opponent at 11. This makes the Breaking Points extremely useful, because going down to 5 against a mono red deck is generally not a good idea. If they decide to let you have the 3 cards from the Browbeat then that is all the more fodder for the Rites.

There isn't generally much of a late game with this deck - you are either getting pounded by the Roar or swinging early with a Blitz - but when it does happen the Magnivores are huge following a Breaking Point board clear to do the last 5 or 6.

A few, perhaps obvious, notes on some card inclusions:

Burning Wish: How good. Essentially have 7 of each sorcery, and have them when you need them. Wish for the Blitz if you don't have it, Wish for the Breaking point if you have creature problems, Wish for the Surge for late game finisher.

Firecat Blitz: Cast it early, get it into the graveyard. Turn 4 can be Blitz - Rites - Discard Temper w/ Rites for 3 more to the head. Turn 5 can be Breaking point, Blitz/Rites.

Browbeat: Don't be afraid to cast this early as well. 3 cards is ideal, but 5 to the head ain't bad.

Firebolt: Sorely tempted to put 4 of these in, but Wishing for a Bolt can get you out of a pinch. If your hand spells early death, a first turn bolt to your opponent is the go.

Skullscorch: This has been a questionable card, but playtesting has found that even decks like Speculation usually need to take the 4 to avoid the chance of losing their land on turn 2. This is essential as you can sometimes only guarantee 12 or so with an early blitz.

Burn: Well, it's burn. Don't be afraid to go to the head a la Frog.

Magnivore: cheers Kwong. As the only creature in the deck the Magnivore, it is primarily there for its haste ability. It is insane against the Speculation decks - Sorcery? Read Roar, Grizzly Fate, Careful Study, Deep Analysis, Quiet Speculation, etc. Add to that all the sorceries you are casting and he gets big fast. Have had a turn 5 10/10 Magnivore vs. Speculation.

The deck has an advantage against most decks that have lots of creature removal in Game 1. They invariably have too many dead cards, and they are invariably sorcery speed. Feel free to Edict away the Magnivore after one hit gets through, 5 or 6+ damage is enough.

I am sure this deck can be developed further, and I feel that it has more potential than the Thundercats build. Happy to hear any criticisms.

That will do.

Cheers,
Scott Hunstad

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