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27-03-2001
![]() Clearing Even More Land
Last time I left you with the combo of Scouting Trek and Clear the Land, and wondering what to do with it. After all, what requires huge amounts of Mana? Well, obviously there are some artifacts out there that could do with a mana or eight.
In Extended there is the Phoenix Deck, with Forbids etc. Thinking about Extended got me thinking about Zur's Wierding, one of those rares that begs to be broken in some way shape or form. Now obviously the effect is very powerful, and is balanced by the symmetry of the effect. Naturally to break it then requires breaking the symmetry. There are three ways to do this:
1) Play with life gain
2) Play with recursion (Squee, Hammer, Phoenix)
3) Don't draw cards, put them into your hand instead.
What about Type 2 then? Amazingly enough Zur's Weirding is legal in Type 2, could it be abused there? Obviously the Hammer of Bogardens went straight in, and after a bit of tweaking, the Zur's Weirding went straight back out again, leaving this Red/Green pile:
You could also include Nesting Wurms, in which case you would want to add another Thicket Elemental, the second one being for after you hit the first Nesting Wurm. The Nesting and Shivan Wurms provide some serious beatdown, both having trample, and the Nesting Wurms give you something to do with all the mana that Scouting Trek and Clear the Land are going to give you.
Blue was originally in for Mystic Tutor and Zur's Weirding. With Mystic Tutor not only do you have faster access to the combo, but you could include the following Silver Bullets: Wrath of God, Armageddon, and Shatterstorm. Or just Jokulhaups, which does all of the above. Also having cleared the land once, you should have enough mana to be able to do it again and Jokulhaups on the same turn. Tranquility and Hurricane/Earthquake/Hammer of Bogardan should be on this list as well.
White could be included for Wrath of God or Armageddon, if you had enough mana (ie for the second Scouting Trek/Clear the Land) you could Armageddon and have enough mana left in your pool to play Clear the Land in the same turn, leaving you with six lands and the opponent with none.
Black would give you access to more Graveyard Recursion, or hand disruption. Scandalmonger would actually be useful for once. Of course then you need a third Thicket Elemental if you want to get all your Wurms.
Let's leave those concerns to the sideboard.
That last sentence makes me want to add in Jolrael, Mistress of Beasts. Because of the Fatness Generating Engine, it only needs one Jolrael, and possibly another Thicket Elemental.
And land, we need more land muahahahaha *ahem* sorry, time to switch to decaf I think.
Rick |