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30-03-2001
![]() The Poisoned Chalice - [2001: A Magic Odyssey]
"The vessel with the pestle has the brew which is true!"
As if 2001 wasn't big enough already, Uncle Dave is back to give all
those hoping to qualify at Regionals the Straight Dope. You've scoured
the web, you've found little hidden strategy sites in Eastern Europe,
you've tapped into ECHELON and sucked the collated wisdom of American
Pros from their wizened (look it up...) brains. But that's all for
nothing, because you're about to find out - like you do every year -
what the *real* story of Regionals is going to be. Or, at least, what
it *would* be if you, your mates, and your opponents this weekend hadn't
read this latest installment of The Poisoned Chalice.
While I don't often recap previous years (the record of The Poisoned
Chalice in defining the world-wide metagame come Regionals stands on its
own), it is worth reflecting for a moment on this time last year (give
or take a month or two). Ankh of Mishra was the card back then,
Ankh-Tide was the combo, and Pirates were the way to back it up and turn
a two-bit combo into a powerhouse. Despite a couple of Australian
attempts at ignoring this advice - and with at least one player of such a
half-emasculated deck making the Finals of AusNats2K speaking volumes
about how powerful the whole damn thing would have been - it was left to
a Dane by the name of Martin Beck to See The Light and take the Chalice
Deck straight to Worlds-2000 from the Final of the Danish Nationals.
Let that be a lesson to those who doubt The Word of Dave! :-)
But we are digressing - there are players out there with not much left
in the way of fingernails, waiting to see if I leak their Secret Tech
this year. Again, for some :-) There are even rumours that some
players tried to out-Poison the metagame themselves, by playing decks
that could only have come from these pages over the last week or two.
Where they get the idea that publication of a deck idea in this annual
article immediately erases it from consideration, *I'll* never know!
So, Dear Readers, what I propose to do this year is *not* talk about The
Best Deck In The Format - because, after all, we've all already worked
out what takes out Rebels, Fires, Skies and UW without even breaking
into a sweat. No, this year the Poisoned Chalice goes one step deeper
into the game-within-the-game, by revealing the deck which *beats*
Turbo-Obliterate!!
So how *do* you deal with a powerhouse that packs Obliterates,
Jokulhaups's, burn, and the Vampirics to get them? Do you deal with the
Nether Spirits? No, because Billy-Bob-the-Burning-'Bliterate-Boy will
just aim fire at your skull. You target it where it's weakest:
somewhere around the middle of its thirty-odd double-mana lands.
After all, for the most part these mana-accelerating lands (and heck,
you're going to sac them to the Oblit/Jokul/15-point-Fire anyway, so
who cares about the downside?) come into play *tapped*. So, hit
Billy-Bob where it hurts the most: in his upkeep step, where you tap a
couple of your own lands and say, "Hey, Billy-Bob....were *you* around
when Mirage-block constructed was big?". The beauty of today's
environment, of course, is that you don't just have Boomerang: you've got
Hoodwink and Recoil as well!
So how do we make a deck around this? Some scribes might suggest Warped
Devotion is one way to go, and this is without doubt the powerhouse
version, capable of winning won games with an ease seldom seen before.
Your current correspondent, however, believes in taking the Zen of Magic
one step further: since the Warped Devotion deck must be able to win if
it doesn't get to draw or keep a Warped Devotion, then why not make a
Warped Devotion deck with the Warped Devotions?!
I'll give you a moment to digest that. I realise it's earth-shattering.
...
Right, that's enough, wake up. You've got a deck to build, trade-for,
and write up before Regionals! Oh, yeah, and playtest, but I don't
think there's time for that now. Or the need, really...trust me :-)
So what else can we do? Well, Pirates would be a great way to go, but
we did that last year and it displays a real lack of imagination to
compete with the same deck at Regionals two years running. So, we'll
keep moving down the line. One problem we're going to run into is that
while all this bounce is good, sooner or later it runs out, and the
net-decking twit across the table starts sneering about "card advantage"
and "delaying tactics" and "waste of time" and "Go Dons", and similar
mindless platitudes. How do you wipe the smile from their dial? Here's
a hint: it starts with "Yawgmoth", and it ain't his Edict. Who cares if
you "waste" a card the first time? It's coming back again later, isn't
it?
"But Dave", I hear you say, "How the *$(* does this deal with
Obliterate???". Have faith, Dear Reader. I'm getting to that. Billy-Bob
can't really play his Oblits and Jocks (!) if they're in the graveyard,
now, can he? Well, unless he's playing Agenda as well, and how silly
would that be? So get them before they get you; and for that, you need
discard, where in today's environment it's hard to go past Addles and
Rats. For the times when you Just Want To Say No - and you just want to
Say It Once - remember those Lobotomy's. Not that Billy-Bob would
notice, of course, but hey...when every good idea he has gets bounced
back then excised from existence, he'll run out sooner than he otherwise
might have :-)
And with Agenda and smart play, you could conceivably Lobotomise eight
threats and win by decking - reminiscent of an old deck which won by
recursive Cap/Lobo :-) Speaking of "smart play", remember that you can
play all sorts of graveyard-refilling tricks as long as you have just one
Boomerang in your graveyard. Bounce Agenda from the grave, and the
Agenda ends up back in your hand while the Boomerang ends up back in
the graveyard - ready to be used next time after you toss some more
cards in after it, and recast the Agenda! It's endless - The Boomerang
That Never Dies!! If you want a headstart on the graveyard-refilling bit,
you could even use Recoil on your own Agenda :-)
So that's just about our deck. The bones look something like this:
Boomerang(4), Recoil(4), Wash Out(2), Counterspell(4), Spite/Malice(2),
Nightscape Familiar(4), Ravenous Rats(4), Addle(4), Lobotomy(2)
Yawgmoth's Agenda(2), Vampiric Tutor(2), Fact or Fiction(3),
Swamp(9), Island(12), Salt Marsh(3)
SIDE: Perish(3), Massacre(3), Misdirection(3), Cremate(3), Millstone(1),
Lobotomy(1), Wash Out(1)
For those who don't trust themselves enough to win with just Rats and
Familiars, feel free to toss in the Vehicle Of Destruction of your
choice - the Silent Voice of the Sage has suggested anything from Zanam
Djinns to Dromar/Crosis to Evil Eyes of Orms-by-Gore for this task.
Other more worldly Sages have suggested cards like Undermine and
Underground River...but they're obviously both rich, and have some
unhealthy fascination with "Under", so we'll leave them to their own
devices.
As an added bonus, of course, the above deck deals Very Nicely Thank
You Very Much with those now second-tier decks discussed above - you
know, the ones everyone *used* to play, with their Lieutenants,
Blastoderms, Airships and Moats. What more could you ask for?!
Time to playtest, maybe? Ah, but that's in short supply right now,
isn't it? :-( One day, I'll learn to write this article three weeks
out from Regionals, so that people can see Just How Good These Decks
Really Are....but then again, time is precious :-)
As always, Dear Reader, I sign off with these words: *you* might think
it's crap...but can *your* deck beat it reliably? Really? Maybe you
should test against it some more....
"Vessel? Pestle? Err...no, no, the flagon with the dragon...no,
hold on, I remember, it's the chalice with the palace, that's it!"
- 2001 Regionals aspirant, nameless
Regards,
Nostradaavitch.
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