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There are plenty of analogies that have been used to discribe players. The one most people are familiar with is Timmy Johnny, Spike (Link to the article by Mark Rosewater) and another is the Blackborder.com personality test (Link to the test). I have come up with another way to discribe players that has more to do with what we do and why rather than how we do it. Before I get into the details I have a little test for you too. In fact I shall use the results of the text to better explain myself. In this test please record the answer for each question (a piece of paper and a pen, Windows Notepad, an html editor, search bar of your browser - any way you want to record answers). The results will be given later in this article.
The Test Question 1
Question 2
Question 3
The next two questions are based on this information - There is a pre-release tournament for a new Magic expansion. From reading spoilers online you know the set contains a couple of bomb rares but little else that is worth any money. Very little will be constructed playable and the expansion looks pretty average for limited play. Question 4 Question 5
Question 6
Question 7
Question 8
Question 9
Now we have that out the way - on with the article. I shall reveal the answers a little further down. A coin has two sides and so does every Magic player. In fact many things have two sides. There's love and hate, chaos and order, good and evil - you get the idea. But what are the two sides of a Magic player? The two sides I came up with are the Fan and the Hunter.
The Fan The Fan is involved with Magic for the sheer experience of it. A Fan will play whenever they can just for the sake of playing. The same can also go for trading. A Fan may trade even if they don't need or want anything just for the sake of trading. Fans like to collect cards. This includes sets, single cards and certain types of cards. When it comes to buying or trading for cards for a collection, a Fan may place more value on certain cards than they are worth. Often a Fan will treat a strange card like gold that the rest of the world sees as rubbish. One man's trash can be another man's treasure. When playing tournaments a Fan may set rules upon themself - usually what they consider to be honourable ways to play. A Fan may refuse to netdeck on principle or a Fan could refuse to ID (Intentional Draw) in later rounds at tournaments because they don't see it as morally right. Ultimately the Fan values the flavour of Magic over most other things. Some aspects of Magic players that are Fan based include casual players, collectors, rogue tournament players and casual tournament players.
The Hunter The Hunter is involved with Magic because they want to win. A hunter sees Magic as something to be broken and beaten by themselves - its all about winning and personal glory. Winning can also be in the form of profit. Profit can also mean a few things to a hunter - selling cards to make money, learning more about Magic, becoming a better Magic player and winning lots of prizes. Hunters trade to profit - either by aquiring what they need cheap or by uptrading bad cards for better ones. At a tournament a hunter is all business. Nothing within the rules is taboo and a Hunter may even try to bend the rules to their advantage. A Hunter has no honor code like a Fan does - anything goes as long as it helps you to win. If a Hunter thinks a deck will win they will play it. Some Hunters may go too far and cheat in an attempt to win. Psychological warfare, Jedi mind tricks, distraction tactics - these are all tools of the Hunter. The Hunter ultimately wants to conquer Magic and win. Some aspects of Magic players who are Hunter based include serious tournament players, Magic card sellers and bargain hunters. Every player is a combination of the Fan and the Hunter to some degree. The test at the beginning of the article was designed to test certain aspects of the Fan and the Hunter. Now to see the results and explain the answers.
The Answers Each answer contains values for both Fan and Hunter. Some questions have values just for Fan or Hunter and others have the total points split between the two categories. Question 1 Question 2 Question 3 Question 4 Question 5 Question 6 .Question 7 .Question 8 .Question 9
I have no scale to base the answers on. Since the test is out of twenty-five, if you multiply each result by four you will see what percentage of Fan and Hunter you are.
Explaining the Answers Question 1 - A casual night of Magic holds little to no interest to a Hunter. If they go they are going to win. Fans will play for fun and because they can. Question 2 - Hunters will not like losing but will see the merit in learning from losing. If a tactic is good enough to beat them its worth learning. Fans are usually outraged by people bending the rules for their own game. It isn't fun or honorable to use obscure knowledge whilst playing Magic. Question 3 - A Hunter is looking to profit from their prizes either by making money now or by saving money later. A Fan can't wait to break those boosters open to see what's inside. Question 4 - A Hunter who plays constructed heavily will be wanting to profit from the pre-release by getting the cards they want cheap or by winning. If profit doesn't look likely a Hunter would give the pre-release a miss. A fan is there to play and discover new cards - no matter how good or bad the expansion is Question 5 - A Hunter is there to learn about the new set and how to use it in future limited events. If things go bad then little is lost because the knowledge gained will be invaluable over the next few months. A limited Fan is there to play for the sake of playing. Question 6 - A Hunter is playing to win. Not making top 8 is a disaster but they may profit from winning a good prize. A Fan is just happy to make it that far and enjoys the tournament regardless of making top 8 or not. Question 7 - A Hunter is trading to profit - plain and simple. The Fan is trading for the experience of it, even if there is nothing they want. Question 8 - AHunter knows when to retreat and does so by dropping from the event. The Fan doesn't care if they win or lose so they keep playing. Question 9 - A Hunter uses the Internet as a database of information to help them win. A Fan uses the internet to experience other aspects of Magic outside of playing.
The explainations attempt to clarify certain aspects of the Fan and the Hunter as you read about both sides of a situation. I deliberately picked these situations because they would often invoke such opposite reactions. I hope they have helped distinguish between the Fan and the Hunter for you. This test is by all means not fool proof and I'm sure someone out there will end up being a hundred percent one way or the other. The results aren't that important though - the test a tool to show that even the most casual player, most hardened tournament player or most avid collector is part Fan and part Hunter in their Magic participation. Its the Fan that gets us into playing and collecting Magic, but its the Hunter who aspires for greatness within the game. Neither side is good or evil, right or wrong. They simply exist. So remember next time you tell that tournament player to lighten up, complain about a seller's prices, tell a player they are a scrub or shake your head in disbelief that someone would possibly want to collect Gaseous Forms - a little Fan and a little Hunter is in all of us.
Joe Tobin (Aytakk2)
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