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It is once again time for another Peasant Deck Challenge to follow our last challenge, stand-alone Ravnica. Now we have Guildpact in the fold. Guildpact should significantly shake things up due to the nature of the block. Last time, due to the power of the guilds, only decks that had guild colours stood a chance. Instead of 4 base archetypes, we now have 7, and much more room for mixing them into 3 colour concoctions.
Let's recap the rules to remind previous contestants and inform new challengers of the format. Remember, your deck is supposed to be competitive to beat other decks that you think might be prominent. Let's confirm all of the rules:
Playing of the Decks
Prizes and Entries
Ravnica really only gave us 4 major deck types to play with. 3 colours were possible (and one was a finalist in the last competition), but due to the lack of excellent rare mana fixers (such as duals that Peasant Decks can't Farseek for and Birds of Paradise), they are less consistent. This still applies with Guildpact in the mix. This doesn't mean 3 colour decks aren't playable, it just means they will have to be finely balanced, and may be more prone to mana screw.
However, now we have 7 basic archetypes to look at, plus those 3 colour combinations. As I said in the last installment, the guild model was designed to work well in limited, meaning many of the commons are strongly linked to the guilds.
In the results for the last deck challenge, I also posted an Izzet deck that could be viable for this competition.
As I write this, I see another potential wrecking ball. Here's an Orzhov deck fragment:
Now that is some control, before even touching uncommons, and Pillory of the Sleepless even gives you a potential path to victory. Add some win conditions, preferably ones you can protect or are hard to remove, and you're set. I've got some in mind, but I can't give you all of the ideas on a silver platter!
With the right creatures, Gruul could also get off to a quick start and get bloodlusted up to keep your opponent on the back foot.
Let's also have a look at our winner for the last competition:
Is this deck still a viable contender? Are there now cards in the environment that make this deck a bad choice? Are there new cards in Guildpact that make this deck even better? You decide!
As usual, remember to pick your uncommons wisely; you only have 5 in total across your sideboard and main deck. I see one Guildpact uncommon in particular being a very powerful control tool in this format. I won't give any hints, try to guess what it is on the message boards! I'll be disappointed if I don't see that card in some decks.
Remember, your deck is supposed to be competitive. You should be designing your deck based on what decks you expect to face, and have strategies to defeat them. Remember your sideboard!
It's time to begin the deck building process! Feel free to discuss anything related on the boards; your deck prediction, popular cards you expect to see, or tech you think will be good for the sideboards. I might throw a few subtle hints on the board as well. Have fun!
Michael Howell
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