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13-05-2001

Feature Article

Through the eyes of a Bunny

Let me get something out there straight away, I am not a good magic player. I construct decks that are consistently too weak to deal with the current environment. With this said, I just thought I would pen something perhaps just to lend voice to the plight of bunnies everywhere.

I started playing much the same way a lot of people begin playing, by using a number of my friends decks. I was initially drawn to red simply because of the fact that when you are getting whipped game after game, the only thing that brings you a small amount of pleasure is being able to lightning bolt someone.

As I got more into it, and with a spattering of cards and some borrowed land I went about building my first deck, 'crap red'. My foot soldiers where Hill Giants, my fatty was a Rock Hydra, my secret tech was a Mountain Yeti and my ultra-nasty combo was a first turn Ornithopter with Firebreathing. Oh yeah - the beating was fierce. The deck actually didn't do too badly, as it went undefeated for its first 6 games. In the first game I felt quite jubilant that my deck actually killed someone! My friend whose land I was using and decks I had played with before had to throw together an anti-red deck just to bring me down a few pegs. It was at this point that I began hating blue, and for the most part it is a hatred that is yet to subside.

The first booster I bought was from Prophecy, my rare was 'Searing Wind'. I cried upon opening it. '10 damage! Nasty..' I was heard to utter, much to the jovial smiles of the card store clerks who actually understood the concept of mana curve.

My next deck was green. I built the deck simply because I liked the sound of the word 'stompy', it sounded like fun. This deck was very successful, constantly dealing out 6th turn kills with Giant Growth'd Scryb Sprites and a plethora of other cheap green stuff. This deck went undefeated for a long time until one of my friend's pre-constructed's got lucky and trampled me with a bunch of echo creatures. I retired the deck soon after proclaiming it a rousing success with only one loss registered against it. [this isn't including the multiplayer game where I dealt 36 points of damage divided equally among my opponents before they finished me off in collusion]

A couple of months and a few decks later I went to my first tournament, the invasion pre-release, pulling a 2-3-1 record for the day. I was quite surprised with the result because, upon entering the room in the morning, my main goal was not to be the first person to loose. Some young kid, jumped up from another table in the middle of my match and walked past dejected - I was satisfied that I had achieved my goal. At that point I looked across the table towards a 9/9 trampler and an opponent on 30-odd life. When presented with this sight, strangely enough - I smiled. So I was going to lose, I realised that. I realised that before the armadillo cloaked/strength of unity'd beast hit the table. He was a better player, he had been playing for years and I was some scrub with a whip silk and a nomadic elf on the table. But still I smiled.

Since then I have attended about 10 or so tournaments canvassing all the disciplines of Standard/Extended Sealed/Constructed - I even made Top 8 once - before Miki Salonen and a couple of Ancient Hydra's shot me down. So with this obvious wealth of experience (please note the sarcasm) I have come up with 5 basic hints for all new players to magic. It may help to hear these here as opposed to learning them through trial and error as I did. So in a quite unrealistic and unqualified attempt to give something back to the magic community here are my tips:

1. First and foremost, when you first decide to start buying magic cards my advice is to buy the basic set. Sure the expansion sets are strangely powerful with all their new mechanics, but without the foundation of the basic set you won't get the best out of your chosen colour. For example, a friend of mine who started playing around the same time I did threw his counter deck at me. He had the usual collection of counters but when I asked him why he was playing Prohibit over the generic Counterspell in a monoblue deck his answer was that he didn't have any despite having spent hundred upon hundreds of dollars on cards. Blue needs counterspells, white needs disenchants and green needs Llanowar Elves. Prohibit, Dismantling Blow and Quirion Elves are not the same.

2. At your first tournament follow your opponent's lead and don't get too worried about your playing style e.g. verbally walking through the phases. Just play the game and have some fun. When I started out, most of the people I played were patient and helpful, offering advice before and after the games. However, this could be more a reflection on the Canberra scene rather then Magic in general. I would hope it is universal though. And don't worry about getting channel-fireballed or falling victim to other such quick kills. It doesn't happen like that.

3. Your decks are not limited by your own personal card pool. It's always best to have friends who play so that you can borrow cards when need be. Your deck is going to need to change with the environment which can end up as an arduous and expensive task. No need to shell out for those Flametongue Kavu's when you know people with some sitting in an undecked pile of cards. Playtesting with proxies is also a good idea before hitting the card shops.

4. Decks should be built around a central way to win. It's best not to build a burn/beatdown/combo/control deck with 75 win conditions. If you do, your opening hand is more likely to resemble the contents of a booster. The person who introduced me to magic told me that Magic is all about combo's and it's very true. This doesn't mean you have to have a Pandemonium/Saproling Burst type combo to win, it's more about synergy. In other words - cards that work well together. A simple example is Chimeric Idol and Wrath of God.

5. Don't get caught up with building decks around the rare bomb cards that will shift the game if they hit the table and stick around. I think they call it Reya Syndrome. Just remember your $10 Draco will take you at the very least 4 - 5 turns and a lot of mana to drop on the table and despite its 9/9 flying trampling goodness its nothing a 5c 1W to cast Disenchant won't fix very quickly.

I think its best if I leave this here, with one final word of warning. Magic is addictive! Is there any doubt when they nickname the packs used to get your fix 'boosters'? But I can tell you the further you get into it the more you will want to know, and the more you will find yourself thinking about cards, combo's and decks. However, with this said just keep in mind that trading your first born for an Urza's Rage is not a good thing, four Rages on the other hand is another matter entirely with IBC season around the corner.

Scrub16916154
(AKA Mark Flack)
kafka76@ccgplayers.com

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