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You are: Home -> Articles -> Card Review | Discuss this article Email the authors Editor: Yaro Starak. Saturday 11 May 2002.

Card Reviews

Card Review: Zombie Infestation

Zombie Infestation Zombie Infestation (Uncommon)
Cost: 1B
Enchantment

Discard two cards from your hand: Put a 2/2 black Zombie creature token into play.

Expansion: Odyssey


Scott Smith
Email: digicomuws@yahoo.com
Forums Nic: Optimusprime

Although it isn't the best limited card in the world, many decks have found out the true awesomeness of this card when teamed up with madness and flashback spells.

Limited: I started off not liking this card in limited, but recently I have seen it played to reasonable effect. It was at Nats when I chose this card mainly because there was nothing in the pack, and I was going R/B and if I needed an extra card I could always throw it in. Later on in Torment I received a Fiery Temper and a Violent Eruption. Those two cards along with Chainflinger (threshold) and the lack of creatures I had, made me decide to maindeck it. I got to use the madness abilities twice and the excess land I got helped me out with extra creatures which would've otherwise killed me. I still wouldn't recommend it as a high pick but when there's nothing else I'm sure you might find it neccessary to put in. 5th-7th pick.

Type II: Ahh this is where it has come into it's own. In harnessing the power of madness with this cheap black enchantment, it spells card advantage and savage beatings all round. A deck that qualified at least 3 (maybe 4) Sydney players for Nationals was a R/G/B deck given the name "Wurmbies" (eck I hate this name and I refuse to call it that anymore... from now on it is called Type II Wild Zombies!!). It uses cards like the infestation and wild mongrel to play arrogant wurms, basking rootwallas, fiery tempers, violent eruptions, as well as put big roar of the wurm sorceries into your graveyard, all the while making zombies or pumping your Mongrels for extra damage. A second turn Zombie infestation usually meant death to the opponent, and backed up by flametongue kavus, terminates, and card drawers like tainted pact and skeletal scrying you can see why this deck qualified quite a few players... and this is only one combination of colours for the zombie infestation deck. People have tried it with blue (UGB) and also just two colours (G/B or U/B with upheaval) but I don't think we've seen the end of possible combinations for this card. (Think end of turn discarding a couple of cards like basking rootwallas, arrogant wurms and the new blue incarnation to make 2 zombies, 2 fat creatures and all flying for a next turn 11 flying damage 4th... it's all good)

Price: If this was a rare card it would go for $6-$7. As its an uncommon $2.00-$2.50. Foiled =) would go for $5. Its no Roar of the Wurm in uncommon comparison but still decent.

Until next time I'll see you next time Scott Smith aka ~OpTiMusPriMe


The Omega Ideal Danesh Jogia
Email: daneshj@optushome.com.au
Forums Nic: omegaideal

Undoubtedly the best card to make use of those Players Rewards Zombie tokens is the Infestation. Already proven to be Tier 1 in Constructed play it even proves decent in Limited.

Limited: Due to slightly less choice in choosing mana curves in Limited, you tend to have to play higher land counts in draft and sealed. Come the late game it is very easy to draw excessive amounts of land and die because of it, obviously the Infestation is okay for turning these into more 2/2 guys. However that on its own doesn't really make it cut it; initially the investment is quite high and it is likely to be a more or less dead card early on in the piece. Note that it is rare to get very many madness effects to go along with this simply because all the madness cards are quite good and are likely to get taken fairly early in the Torment pack. But when you're low on cheap guys, the Infestation is fair enough.

Constructed: Well Type 2 has Infestation/Upheaval, the so called Wurmbies and I think once Judgment comes out there'll be more, especially for OBC. Extended has Wild Zombies and it may also pick up another archetype post Judgment. Personally I quite like Wurmbies. It is good fun and has been showed to be okay, qualifying two Sydney players for Nationals and also sending one of the Sydney players to Top 8 Nats. However it does tend to run out of gas with a quickness at times, hence my decision to always play at least 2 Skeletal Scryings in the deck.

Note that Post Judgment this thing could be insane as good synergy (I won't call it a combo) with something like Genesis and Basking Rootwalla With two Wallas and two Genesis, well that could just be downright stupid, although rather mana intensive.

Value wise, well its an uncommon so not much. I'd rate the foil version higher than Scott though, at around 8 or so.

dj


Jason Street
Email: mastervillain@hotmail.com

Well, it's certainly an interesting card - There are more good reasons to discard nowadays than there used to be. The thing is, are there good things to discard besides the obvious madness cards, and is the card disadvantage worth it?

Besides dropping land you don't need into your zombie machine you can also try other tricks. The most obvious is to pitch a couple of Squee, Goblin Nabob's into it (what a horrible card to pluralize). This gives you a zombie every turn as well as not requiring you to throw away cards you want to play. Another tactic would be to throw expensive creatures into the graveyard and then reanimate them. Traditional reanimation decks using Animate Dead style cards would benefit from this, I'm not sure about the usefulness to a Living Death/Recurring Nightmare reanimation deck, but it could be worth a shot.

Type 1 offers a lot of fun things to do with this card. Try casting a Wheel of Fortune and throwing anything in your hand away for some zombies. For even more fun set off a Memory Jar at the end of your opponents turn: Seven of their cards into the graveyard for no good reason, three zombies for you. The other card that may be of use is Time Spiral, which gets the discarded cards back. A more casual approach would be to slap down a Howling Mine and if nothing good comes up that turn make a new zombie.

I suppose it could go in a zombie deck, but then again there's a lot of better enchantments for a zombie deck. You could have fun with this card and Tombstone Stairwell, throwing a lot of creatures into your graveyard for tokens now and then let some more climb out of the stairwell later.

Value? Not much, since it really doesn't do anything on it's own. $1 maybe, but only if you really want to play a deck with it in and need them in a hurry.

Jason


Dan Tradwind Turner Dan Turner
Email: daimyodan@yahoo.co.uk
Forums Nic: RECOIL

One of the more interesting uncommons in Odyssey, Zombie Infestation combos nicely with Madness cards and has some pretty cool artwork to boot.

Limited - As the other guys have said this is a decent card in limited but not a 1st or 2nd pick. As most of the cards you combine this with are in Torment then it can be a bit of a gamble. At worst you can pitch spare lands to create zombie tokens so it would definitely be maindecked.

Constructed

Extended - Zombie Infestation has a lot of promise in this format as there are loads of cards that interact with the graveyard. Reanimator decks spring to mind with Ashen Ghouls, Krovikan Horrors and other graveyard nasties that won't go away. I guess this could have been used to good effect with Necropotence as there are always situations when you are at 1 life and have no kill cards in your hand (usually just excess land)- with an Infestation in play it turns all those swamps into an undead army.

Type 2 - This has already proven it's worth in this format in the "Crazy for you" deck (what sort of a name is that?) and can fit in any deck that abuses the Madness mechanic. It has also seen play as a sideboard card in Tog decks and combined with Upheaval can be pretty nasty. I would like to see this played with Lord of the Undead as an army of Zombies facing off against your opponent would be pretty cool (reminds me of Resident Evil).

OBC - I think this is one of the defining cards in the format and makes enchantment kill a must. Black/green seems the obvious choice here as green has Arrogant Wurm, Roar of the Wurm and Rootwalla. It would be nice to have red in there as well for Violent Eruption and Fiery Temper but there are not enough dual land types to go around.

All in all a very versatile cad but because it is an uncommon it's value is not going to be high - $4 at the most.

Dan

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