|
You are: Home -> Articles -> Columns -> Rogue Tendencies |
|
From a Magical Madman!
Welcome one and all to my column 'Rogue Tendencies'! I though I should start off by
telling a little about myself and how I think in regards to Magic. This may help the readers of
future articles in this column understand why I come up with the ideas I do.
When I started writing articles for MTG Paradise I wrote another article similar to this one
which stirred up quite a lot of controversy and resentment. After over a year of writing
articles, I think my attitude to the game has changed a little.
First of all, I live in Adelaide, Australia. I started playing Magic back in 1994 about 2 months
before Legends was released. It all started when I went to my regular gaming sessions at The
Dragons Lair (closed down now unfortunately but I think the owners went on to open Game Quest)
playing Battletech tabletop, Werewolf and Rolemaster. I was 15 at the time and had been playing
RPGs for about a year. We had a few players not turn up to games and when I asked the
GamesMaster why he told me they were off at Tactics (another shop that closed down but the owner
went on to bigger and better things) playing this card game called Magic.
A few weeks later a Magic tournament was held at The Dragon's Lair. I watched a few games and
while I didn't understand how it all worked I was intrigued by the variety of colours, tapping
of cards and general fun people were having. I decided it was time to buy some cards and try it
out. I bought a starter and a booster and took a look at what I had.
Somehow I had managed to pick up 2 Tundras!
Looking through the cards I realised the colours I liked most were red and green - red for
destructive power and green for its big creatures. My first trade consisted of trading all my
black/white cards I had picked up for all green/red cards a friend of mine had picked up. It
worked out to be a fairly even deal and it allowed both of us to build a deck.
I put together a deck consisting of all my green, all my red and a couple of artifacts with all
the mountains and forests I had. I tried to read the rulebook to learn to play but it was too
confusing. A friend of mine (a guy who later went on to date my sister for a few years) sat me
down and taught me how to play.
He explained that before each game you shuffle and then offer your deck to be cut. This is done
as good etiquette. Then you draw seven cards for your starting hand. I won't go any further as
the rest is pretty self explanatory. I started to play more (even stopped RPGs for a while)
and became a regular at Tactics on Friday nights and sometimes Saturday afternoons. I have fond
memories of seeing Oliver Okks arrive in school uniform like me and players like Nathan Russell
chatting away with Dale and Andrew (the guys at Tactics) at the counter as I bought cards.
After a few months of playing and trading (you haven't played multiplayer until you've played
with 20 people!) I decided to play in a tournament. At this time there was no DCI as it is
now - more a list of guidelines from Wizards of the Coast in regards to tournaments with a
banned/restricted list.
I paid my entry fee and sat down to play with my red/green deck. I felt pretty good and didn't
know what to expect. I knew the tournament was single elimination and 45 card minimum decks
(they all were in those days), but I was completely unaware of the calibre of deck I'd be
facing. Sure enough I had paired up with an experienced player running a mono-white balance
deck (blanace was still unrestricted). To cut a long story short I had my butt handed to me in
under 15 minutes and I went over to play and trade with the other people who had been knocked
out in round one too.
I didn't play in a tournament for a long time after that. It wasn't that I was scared of what
might happen. I was just not interested in playing for prizes when I was having fun just
playing casual games.
A little after the tournament I was playing casual and a guy needed some cash to get home. He
had a huge wad of cards and wanted to sell them for $5. I was going to buy a booster but
decided to buy the cards as they were all blue and I was getting pretty tired of having my huge
fireballs
powersunk for one. I took the
cards and built a deck. In the first game I played I learned the power of control. One game I had
only 1 life left, took control of the game and won it.
During Ice Age Block I started to play tournaments again. At this stage there was no Type 1 or
Type 2 but tournaments were now swiss draw instead of single elimination. I liked this new idea
as you got to play all day win or lose. Around this time I began to play RPGs and Magic at
Australian Game Wizards (finally a place that still exists!). The tournaments weren't
sanctioned but they were fun. As an example, at the opening day tournament of Australian
Game Wizards, we had to build Highlander decks (only one of any card excluding basic land) which
could only run creatures if they were 0/1 or 1/1. We sat down to play and anxiously waited to
be told to begin. We were told that tournaments at Australian Game Wizards will be a little
different and oh, to look at the date - it was April 1st! There was a further twist to play -
each round you had to swap decks with your opponent!!! The look on the big tourney players'
faces was priceless! I finished fourth by the way - my deck wasn't bad but being handed power
decks to play all day helped my cause immensely.
My next tournament was in Mirage/Tempest/Urza's Saga blocks. I started playing tournaments
mostly because a friend of mine had gotten into the game and I could go with him. My small
playtest group used to play at Hungry Jacks after Tactics closed each Friday until around 3am.
Its interesting to see how my fellow playtesters are faring today - one of them was Chad Kwok -
one of the higher ranked players in South Australia nowadays.
I stopped playing tournaments because of the Regionals qualifier I went to. I was playing a
Pox/Megrim rogue deck that did well and shattered the dreams of many people - including a fellow
by the name of Jake Hart. The abuse I copped for playing such a 'broken degenerate' deck or
winning with a 'stupid megrim deck' was worse than the best efforts of a sailor - and that was
from a pre-teen! This made me think about why I bother to play competitively as there was no
fun left.
Back in early 2003 I was at Sports Card World buying some cards for casual play and talked to
another player who told me about MTG Paradise. I went home, hopped on the net and set up my
account. The first person I was intorduced to was Chaoslord. She told me about how online
trading worked and we even conducted a trade there and then. I've been trading online ever
since.
After a couple of months I started to look at playing Type 2 tournaments again. From what I
could see of the internet community the arrogance and bastardry that drove me away seemed to
have lifted. I started playing at Sports Card World with an elf deck and had my butt handed to
me all over again. When the Mirrodin Pre-release came up I went and people knew me from online!
Lee (Tournament organiser) said thanks for coming at the end and hoped to see me at more of
his tournaments.
I'm still going to Lee's tournaments. The way he looks after us and the promotion of respect
for newer players is fantastic. Lee now runs Infinity Games in Rundle Mall which has become my
preferred shop to play. No offense to any of the other shops out there but Lee does look after
the players well and can relate to my situation of having a young family - he has one too.
I have joined the band of playtesters and regular players in the Northern suburbs. Most of
these people are online regulars at MTG Paradise, others not so. We have become a good
playtesting think tank as well as the recent pooling of commons and crap cards to play Iron
Man. We all play better because we teach each other new lessons. I may be an old dog but I can
still learn new tricks.
With State Championships looming myself and John Reiman are running playtesting sessions the
week before the tournament. Some of us will go to John's house, others to mine, some to both.
Whatever cards we need will be lent to those who need them in the group.
Lee Wilkins, another MTG Paradise regular, often pops around to play a few games. We have both
become better players because of this. Sure our ideas on deck construction differ but we tend
to agree on more than we don't. He is such a nice guy and I'd do whatever I can to help him
inside or outside Magic.
Right now this is what Magic is for me - a fun friendly group of like minded people who want
to do as well as they can and have a ball trying. I am not a professional player and I doubt I
ever will be. I am a fan of the game who likes to try different things rather than conform to
net decks.
I would rather help out a new player than hinder him. I also know that I have a lot to learn
from the new players out there. They will see things different to me. I also have something to
gain from experienced players. I may have been playing for 10 years but little of that time has
been devoted to tournament level play.
To all the rogue players out there I hope I can give a few ideas on how to break those unplayed
cards. In turn I'm sure they will teach me a little in return. I like to think that any card
that people say is unplayable bay still be viable if someone finds a use for it.
At the Mirrodin Pre-release I pulled a
Tooth and Nail. I told a few people
I thought it would be a viable card in the future. I was told I was wrong. My arguement was that
Mirrodin has a lot of mana producers so it could easily be played in the right deck. People
still didn't believe me. Now look at
Tooth and Nail! I never built the
deck but I picked it as being a potentially abusable card.
My aim in this column is to being new ideas to the table and perhaps revive some old ones. I
like to get people think about things and keep an open mind.
That's all for this time. Stay tuned for my next article in a couple of weeks.
|