Sylvan Games
 

Articles

 
You are: Home -> Articles -> Feature Article | Email the author Editor: Staff. Wednesday 30th November 2005.

Stream of Consciousness by Michael Howell

ICE AGE PRE-CON FINALISTS
By Michael Howell.

If you are reading this, you have likely read the original article presenting this competition. If you haven't, here's a quick overview.

Entrants had to submit an Ice Age only deck that followed some deck construction criteria and guidelines. As per normal pre-con decks, the decks had to have exactly 2 rares, 13 uncommons, and the remainder of the 60 card deck to be made up of basic lands and commons. 4 decks would then be selected for the finals, and go to a public vote.

 

The Selection Dilemma

After analysing the decks, a few of them stood out as highlights. Unfortunately, white went a little unrepresented. Of the decks that had white, “Wind Chill” by Danny Smith was the best.

Now, the dilemma comes from the following two criteria:

  • While entrants could enter multiple times, only one deck per entrant could be selected for the final 4.
  • I wanted all 5 colours to be represented in the final 4, as though they may have been 4 pre-cons you might have seen during the reign of Ice Age.

Danny also entered another deck which both Ian and I really liked. After expressing my concern about this situation to Ian, he came up with an excellent suggestion. While “Wind Chill” does not make it into our final 4, it receives an Honourable Mention, so that a White deck can still be represented.

"Wind Chill"
 

2xArctic Foxes C
1xDisenchant C
2xKjeldoran Skyknight C
2xKjeldoran Warrior C
2xArmor of Faith C
1xMystic Remora C
2xPowersink C
3xIllusionary Forces C
2xCounterspell C
2xBrainstorm C
1xPortent C
1xSnowfall C
2xOrder of the White Shield U
1xSnow Hound U
2xSwords to Plowshares U
1xKjeldoran Skycaptain U
2xBinding Grasp U

I think Danny has chosen 2 great rares here. Now when I say great, I don't mean super powerful cards. I mean cards that are interesting, seem ‘cool', and are the sort of rares you would expect to see in a pre-con. Sibilant Spirit is not a great card in that it generates card advantage for your opponent every time it attacks, but those types of cards have their place in pre-cons for learning purposes. The deck also has a clear path to victory. It controls things in the early game, then has its flying creatures start swinging in the mid game.

So now, on to the finalists. These are listed in no particular order. I will not heavily discuss the decks here; we'll leave that to the message boards!

Norritts Talisman – Michael Burke

Norritts Talisman
 

Creatures 
2   Abyssal Specter   
2   Balduvian Conjurer   
2   Foul Familiar   
2   Gangrenous Zombies   
3   Krovikan Sorcerer   
2   Krovikan Vampire   
1   Legions of Lim-Dul   
1   Musician   
3   Norritt   
1   Skeleton Ship   
2   Soldevi Machinist   
2   Zuran Enchanter   
3   Zuran Spellcaster   

Spells 
2   Brainstorm   
2   Dark Ritual   
1   Diabolic Vision   

Enchantments 
2   Soul Kiss   

   Artifacts 
2   Barbed Sextant   
1   Lapis Lazuli Talisman   
1   Onyx Talisman   
1   Sunstone   
1   Zuran Orb   

Lands 
3   Island   
4   Snow-Covered Island   
8   Snow-Covered Swamp   
6   Swamp

Woolly Stampede – Alan Lee

Woolly Stampede
 

// Rares
        1 Stampede
        1 Lhurgoyf
// Uncommons
        1 Whiteout
        2 Yavimaya Gnats
        2 Wall of Pine Needles
        1 Venomous Breath
        2 Fyndhorn Elder
        1 Thermokarst
        1 Lure
        1 Hurricane
        1 Johtull Wurm
        1 Fanatical Fever
// Commons
        2 Balduvian Bears
        2 Woolly Spider
        3 Woolly Mammoths
        2 Tarpan
        1 Rime Dryad
        1 Scaled Wurm
        2 Pyknite
        3 Giant Growth
        3 Fyndhorn Elves
        2 Fyndhorn Brownie
        2 Chub Toad
// Lands
        11 Forest
        11 Snow-Covered Forest

 

Frost-Bite – Danny Smith

Frost-Bite
 

3x Fyndhorn Elves
2x Orcish Lumberjack
2x Tinder Wall
2x Balduvian Bears
1x Freyalise Supplicant
3x Goblin Ski Patrol
1x Woolly Spider
2x Woolly Mammoth
1x Orcish Cannoneers
2x Soldevi Simulacrum
1x Folk of the Pines
1x Flame Spirit
1x Karplusan Giant
2x Giant Growth
1x Forgotten Lore
1x Hurricane
2x Lava Burst
2x Incinerate
1x Maddening Wind
1x Stormbind
1x Fenatical Fever
1x Jokulhaups
1x Skull Catapult
1x Sunstone
1x Fyndhorn Bow
11x Snow-covered Mountain
12x Forest

Karplusan Fury – Joe Tobin

Karplusan Fury
 

9 Forest
6 Mountain
3 Snow-Covered Forest
4 Snow-Covered Mountain

1 Hematite Talisman U
1 Malachite Talisman U
1 Barbed Sextant C

2 Touch of Vitae U
2 Battle Frenzy C
2 Incinerate C

1 Fanatical Fever U
1 Lava Burst C

1 Forbidden Lore R
2 Wild Growth C
1 Lure U
1 Aggression U
1 Earthlore C
1 Stone Hands C

3 Juniper Order Druid C
1 Fyndhorn Elves C
1 Fyndhorn Elder U
1 Karplusan Yeti R
1 Karplusan Giant U
1 Stone Spirit U
1 Centaur Archer U
2 Shambling Strider C
2 Scaled Wurm C
1 Johtull Wurm U
1 Giant Trap Door Spider U
1 Wooly Spider C
1 Tor Giant C
2 Sabretooth Tiger C
2 Balduvian Bears C


There is one slight problem with “Norritt's Talisman” that even I didn't pick up until Ian mentioned it to me. While Michael did not submit a synopsis of his deck, I would assume the Soldevi Machinists were intended for use with the Talismans. The Talismans in printed form look like activated abilities; in fact, they are triggered abilities with the current official wording. Despite this (probable) oversight by Michael, the rest of the deck meets all of our criteria and was the best of the blue/black decks (and there were a few!).

Green/Red was also popular, with two solid decks in the finalists; while I preferred to avoid this (I wanted all 4 finalists to be different colours), both decks were excellent while being different enough to warrant inclusion in the final 4.

A few of the decks were really strong on flavour, but fell slightly short when it came to synergy and intuitive paths to victory. I think this may be indicative of the way blocks and sets are approached these days in the design and development process, making mechanical and flavour themes more closely tied. I'll give Alan Aldridge a special mention, because his “Demonic Flames” deck oozed flavour.

Time To Choose

Now it's up to you guys to select which ones is your favourite deck. You can either use armchair theory, or perhaps whack the decks together (in paper if you've got them or in MWS or your application of choice) and give them a whirl.

From the previous article, here are the criteria you should be looking at.

  • Would I give this deck to a new player if I wanted to teach them the game?
  • Does this deck have an intuitive path to victory?
  • Do the cards all fit an easily identified central theme? Do any of the cards stray from this theme to the detriment of the deck?
  • Does the deck have subtle ways of teaching players about the game? My definition of a ‘subtle' card is one that does not share all its information straight away; it usually requires several games to decipher how good (or bad) it is or how much it helps you. These are excellent teaching tools. Orcish Lumberjack is an excellent Ice Age example of a subtle card.
  • Are there enough mana sources? There should be a minimum of 23 lands in the 60 card deck. Your deck must have very good reason to go under this number and must still function well if it will be considered.

Remember, we are looking for the best designed deck, not necessarily the most powerful! I encourage you to discuss the decks on the message boards. I thank everyone for their entries, and also Ian Seet for assisting in the selection process.

The poll will run until 10.12.05

Michael Howell

Bacchus on forums

[ Email the Author | Discuss this Article ]

[an error occurred while processing this directive]