You are: Home
-> Articles -> Feature
Article |
Editor:Staff 6th November 2007
This Community in Need, has few friends indeed
By The Co.
Greetings and salutations my hearty readers! After an extreme
drought of writings from me I’ve decided its time to get this site
some articles that aren’t 400 words long. Well actually that’s
not entirely true, a certain person/s on this forum keeps repeatedly bashing
the play skill of the average Australian, not that I care very much about
that, but when I become one of the accused people, I feel the need to
defend why perhaps I and others aren’t 100% at all times in magic.
To begin, the most pressing issue at hand is the relatively low level
of skill in the Australian competitive arena. To put it simply, players
in Australia care too little, or in some extreme cases, too much.
Caring too little causes players to stagnate at the same level they have
been at for years, constantly assuming that each play they made was the
right one, never questioning their game plan. These people lose the game
with a bad beats story to tell their friends. Sometimes these stories
are true, and there was nothing more they could have done. But often there
is a little mistake they may have made beginning from as early as turn
1, which slowly eats away at their game plan until they have no chance
of winning.
They could have played the wrong land, not factored in what they could
draw, what their opponent has played or could play on the next turn. Each
one of those things will inadvertently affect how the game progresses
and indeed the outcome of the match. Failure to take note of the above
can lead to anything from the opponent resolving Blanchwood Armor on their
elf on turn 2, getting under removal because you didn’t play the
Mogg Fanatic turn 1, or you failed to leave mana up to use Tarfire, thinking
the worst was a Call of the Herd token. Simple mistakes like this are
made at all levels of the competitive scene in Australia all too often.
The simple reasons being players don’t care enough and will only
put their losses to the same old bad beats story of mana flood, mana screw
or their opponent luck sacking.
How can players solve this? Simply pay more attention to the game. Think
for a second before each move If you do this, factoring in what answers
your opponent has in their decks, it might save you from running your
Tarmogoyf into a Tendrils and instead playing a troll ascetic, even though
there could be a 4 point power difference.
Another technique is to stop letting yourself have ‘backsies’
when you’re testing for an event. Even if it’s constructed
testing or just a match for fun, if you’re serious about getting
better you’ve got to accept you made a mistake and learn to correct
it in the future. Otherwise you’re just going to let yourself go
back on the same bad plays over and over, then come tournament day you
won’t be looking at all the options, simply the one you used in
testing.
I would love to go deeper but the topic of play mistakes, where they originate
and how little or enormously they affect your margins in any one matchup
is simply too large to cover in an article that I can write at present.
The other type of problem is small but present amongst the Australian
playing community. The player will simply care too much for his own good.
This situation is very common in Tasmania and causes a lot of players
to leave the game or go on tilt quite savagely. For those of you who don’t
know what going on tilt is, its basically when you stop caring for one
reason or another and resign yourself to losing as a result.
These players automatically assume they are the best, or that they should
be. They put in an average amount of time and are often no better then
the average player. But in their minds they are the greatest thing known
to the magic community and if they lose it’s surely not their fault,
but the deck under performing. Should they lose by visible mistake they
will become angry at the game and themselves, often ranting on about how
they will quit, and in some cases quitting because they couldn’t
win for the simple reason that they are who they are.
Quitting simply because you lost an important match or can’t quite
win a PTQ or failed to day 2 a PT/GP is one of the worst excuses possible.
You could quit and chalk it up to the world’s hatred of you, or
you could make note of the mistakes you made, perhaps how you could have
2 for 1’d the opponent to give you that extra turn to draw out of
mana flood. More often then not these players will quit and rejoin the
game at a later date assuming that they will somehow be better than they
were earlier for no actual reason or they will keep playing the same unquestioned
game they’ve played for a long time, slowly stagnating their ability
to get better.
As you can see, the key here is the fact that people just automatically
assume they will get better. Communities are plagued with people who think
that simply because they have played for a year it should make them godly
at the game. The result of this is arrogant scrubs only analysing the
parts of the game they want to see, and then chalking the match up to
luck on the opponents side.
On the weekend I won the Tasmanian state championships with what I would
call a terrible U/W control deck. Big deal you might say, the co. lives
in Tasmania; there isn’t anyone good there. In saying this you would
be half right, we have our fair share of casual players who just like
to play the game for fun now and then. However, we also have what I believe
is one of the fastest improving player bases, skills-wise, in the country.
This is achieved by our tight-knit community and small player base. Everyone
helps everyone, even in tournaments such as states, PTQ’s and especially
Pre-releases.
When our opponents make mistakes, we point out what he did wrong and how
he could change it in the future. In sealed events, we sit down between
rounds and point out what cards could be changed between the deck to make
it better, both for future reference and sideboard games. This is the
kind of thing that is lost on a national scale often because of the size
of the events and the pressure to perform well.
That kind of situation leads to closed testing groups and lack of interaction
in the community. This will lead to a select few good players, such as
Rhys Gould and Steven Aplin rising from the bunch, with a few great players
such as Tim He and James Zhang appearing. So while there will be players
benefiting from these groups, it will in no way increase the overall skill
of the nations players, it just lets a few sit at the top of their game
playing only worse players and winning due to a better knowledge of the
game. While the rest sit below never becoming better until one of these
groups accepts them in after they may have fluked a win, or spend infinite
hours on magic online.
There are players who pick up upon others’ mistakes, and sit atop
their throne as a self proclaimed Magic genius. They will consistently
whine about how bad the state of magic is and will never actually do anything
relevant to help the situation improve. This is often simply because they
have won a big event or placed decently at one reasonably sized event.
They think they are God’s gift to the game, and all people should
follow their doctrine despite them never actually doing anything to help
players improve.
The irony of this is, that their skills usually stay at the same level
they were the last time they made a decent finish, with nowhere else to
go but down. This is because they cut off interaction with the community
because all the players are simply ‘too crap’ to be worth
their time. So what, you nearly won a GP, win multiple PTQs, its only
in the same community that you continue to paint as a bad one, which means
your only beating bad players, which often means you yourself, despite
victory after victory, are getting no better. So not only are you doing
yourself a disservice your damaging the whole community at allowing it
to remain at the same level its always been.
The lack of skill in Australia is, however, not entirely due to these
top end players and their poor excuse of an approach to helping the rest
of the community, the rest of Australia and its mentality is also to blame.
As a nation we are very sports minded and often shy away from the intellectual
aspect of life. Where as in France you will have a school with a magic
club that will bring in people like Raphael Levy to talk to the students,
in Australia this is unheard of and openly discouraged as being smart
isn’t viewed as something ‘cool’. This mentality in
the country leads to players being unwilling to devote the time they need
to in order to actually get better at this game. This rather unsavoury
culture in the country really can’t be tackled by a forum or even
a series of articles, its something that requires years and years of change,
even though we know its here people still choose to go for mind numbing
pursuits instead of something that could potentially mentally enhance
them, thus slowly degrading their possibility for better employment. But
that’s entirely not the point of this article.
I’m not here to argue cultural precedents or stereotypes, I’m
here to tell you to get off your arse and improve your magic game. If
you fit one of the above niches, you most certainly will, you need to
break it. Not because it will benefit you, which it will, but because
it will benefit the whole community around you. Ultimately the only one
to blame for you failing at Magic is yourself. If you want to get better,
put in the time and do so instead of whining about constantly failing.
As for your community and the overall skill of the nation, the onus for
the increase of this statistic is entirely reliant on the individual increase
of skill and the willingness of the better players to help the less talented.
[ Email the Author | Discuss this Article ]
|