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18-10-2001

Feature Article

Stacking up the odds

Hi all.

Mana screw is my least favourite thing about magic. By miles. I hate losing to it. I hate winning from it. Magic should be a contest of skill and card interactions. There are no card interactions in a mana screw game. It just bites. It’s hard to enjoy getting smashed with two lands on the table and a hand full of good 3cc stuff. It’s hard to enjoy the reverse, unless you are the sort of person for whom magic is all about winning. The mulligan dance is plain bad sportsmanship.

Over the years I have noticed some people get mana screwed more than others. Hats off here to Adam Kemp, reigning world champ of mana screw. That Adam has a good rating is a testament to his play skill, because nobody, absolutely nobody, gets screwed more than this guy. I have my bad days too. But some guys never get screwed. And this is what this article is addressing.

A recent event prompted this article. The names will be withheld, but the details should come out. In an important match, the players were deck checked. As I was not in the tournament, I was able to watch the deck check, and something important happened. One of the decks had a perfect mana distribution. Not good… PERFECT. The deck, when laid out, was in the pattern: spell, spell, land (from here spell will be S and land L to save time). Not only was the deck in a repeating pattern, but the land of three types repeated too, ie forest, mountain, plains, forest, mountain, plains, etc… Needless to say, the player was given a penalty (low-level rules enforcement) and the day continued. Later talking to the player in question, he protested his innocence by saying he had pile shuffled his cards before the game, to randomise it. I had played the same player in an earlier game and had made note of the same pile-shuffling pattern. Without accusing, I said with a bit of time and a piece of paper, I could formulate a pattern that would, when pile shuffled, give a perfect distribution. Suffice to say I have, and it was much easier that you would think. This led me to an examination of shuffling patterns, and deck stacking, the details of which I will spare you except for a few examples.

First, the twenty pile, that caused the problem. Forty card deck, twenty piles of two cards. For those who want to try this at home, the split is 16 L, 24 S. This is already an indicator as it is a 3-colour deck. Only 16 land is just begging for mana screw. Most people play 17/23 or 18/22 to avoid getting screwed. But I digress…

Split the land into two piles of 8. Put one pile on top, and the other 20 cards down (or 4 up). The deck is now:
8 L
20 S
8 L
4S

Move the top card (L) to the bottom so you now have:
7 L
20 S
8 L
4 S
1 L

Lay this pattern out in two rows of 7 and one of 6, then repeat, so the pattern is two layers high (6 cards in each pile & 4 in pile #7). Pick the cards up in columns from bottom to top, left to right (bottom left corner, mid left side, top left corner etc…) Check the pattern in the deck. With a little effort the land pattern can be fixed too, for those who want to try, it’s a homework assignment, but it’s not very hard.

Another that was reported on the same day was the classic 18 land stacking. That is, 18 L / 22-25 S. Put the land on top, in a big pile. Lay out the cards in 6 piles. Pick up the piles, and lay them out again, this time in three piles. Again, perfect distribution. But much more obvious.

There are many, many more patterns. I have become a strange deranged creature working these out. My girlfriend keeps finding paper in my room inscribed with endless columns of LSLSLSLLLLSSLLSLS trying to figure out these patterns. The best I have come up with is a 5-pile 17/23. (Getting the jargon now?) It has the appearance of randomisation, even as I lay it out, as the pattern is not 12345, 12345 etc but can be 12345 34251 24531 etc… What I end up with, however, is a really well distributed deck, with no obvious pattern that could be discerned by a judge, should a deck check arise. In any given group of seven cards, I will get a minimum of 2 land. The next card will be a land (around 80% probability, up to 99% by 2 cards). I will get a maximum of 4 lands, the following card always a spell.

Under DCI floor rules, you must present a randomised deck to your opponent. This study has forced me to the conclusion that many people don’t. From this point on, I will suspect anyone who pile shuffles. It’s too easy. The best way to wreck this sort of stacking is to 3 pile their deck. Simple, 123 123 123. They will get clumps of L/S cards. Best you can hope for they draw a clump of 6 or 7 S. If a deck is randomised, a 3 pile won’t hurt it. It may even help as land tends to get stuck together due to differential wear during play.

DCI floor rules have guidelines for the pre-game procedure. First, as stated above, you must present a randomised deck to your opponent to shuffle. They may then shuffle you deck and cut (there is no existing guideline for shuffling procedure stated, so three pile should be valid.) The deck is then passed back and you may CUT one final time. Note it is illegal for you to shuffle your own deck at this point. Play then begins. A point has been raised that players may ask a judge to shuffle their deck at any time. Anyone who knows his or her deck was stacked will likely request this, in which case you could make the argument to the judge to examine the deck first. If it contains large clumps, it must have been stacked when presented, and thus is evidence of cheating.

Simply put, 3 piling your opponent will punish the deck stackers, and reward the honest players who present a randomised deck. For those at GP Brisbane, I expect to see much 3 piling going on. The best way to randomise your deck? 4 riffles. Start with the land separated, at first, but later it doesn’t matter, and riffle 4 times. Three is not totally random (you get clumps) but 4 should be enough. The reason riffles are random is the differential splitting of the piles. Possibly 20/20, 21/19, 22/18 etc… To increase randomisation further, make sure the piles are not even, eg 16/24 or 15/25. This messes everything up!

Of course, with all this 3-piling going on, it is possible to stack a deck to take advantage of it?

Have I just started the stacking metagame?!?

Taking things to the next step, it is also possible to stack your opponents deck while shuffling. Most commonly this would involve looking at least some of the cards in the deck. Be wary of anyone who turns your deck on its side to shuffle, or riffles really high or with the points toward themselves. Cheating while shuffling could be the subject of a whole other article. The other thing to watch is card wear, and any colour difference between land and spells (most common if land from different sets is used). This could allow an experienced player to stack land together while pile shuffling. Use new sleeves, and this is preventable.

A friend has remarked that it is a shame it has come to this. Magic should not be about cheating. It should be fun. But I firmly believe there are cheats out there, and why should they have an advantage over everyone else. In the words of Fox Mulder, “Trust no one.”

Play fair, it’s more fun.

See you all at GP,

Nik Smith. (1 bye wannabe)
geckoboy72@hotmail.com

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