Sylvan Games
 

Articles

 
You are: Home -> Articles -> Card Review | Email the authors Editor: Yaro Starak. Sunday 20 October 2002.

Card Reviews

Card Review: Grand Coliseum, City of Brass and Tarnished Citadel

Grand Coliseum Grand Coliseum (Rare)
Land

Grand Coliseum comes into play tapped. T: Add 1 to your mana pool. T: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.

Expansion: Onslaught.


City of Brass
City of Brass (Rare)
Land

Whenever City of Brass becomes tapped, it deals 1 damage to you. T: Add one mana of any color to your mana pool.

Expansion: Arabian Nights, 7th and other sets.


Tarnished Citadel Tarnished Citadel (Rare)
Land

T: Add one colorless mana to your mana pool. T: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you.

Expansion: Odyssey


David Chapman
Email: jedit@dsl.pipex.com

City of Ouch vs Tarnished Citadel vs Grand Coliseum.

The utility of these three cards is dependent on one thing only; the type of deck you are running.

City of Brass functions best in a deck where you want to splash for a third colour. It allows you to do this without harming your mana base - though not without harming yourself. The main problem with the City is that it keeps on hurting even after your mana is sorted, which can often be an issue.

Tarnished Citadel, on the other hand, is best suited to a two-colour deck which requires both its colours early in the game. Its extremely painful ability will only be used once or twice, until you have both colours up and running; afterwards it taps only for colourless.

Lastly, Grand Coliseum. Coming into play tapped as it does, the Coliseum should see most of its Standard play in control decks. In such a deck, it serves as an extra four copies of the relevant pain land. It may also be used to splash in such a deck, but with few exceptions control decks work better as two-colour decks.

Prices are already known for City of Brass and Tarnished Citadel. The City should drop only slightly in price when Coliseum becomes legal, and the Citadel will fall somewhat in price - though this would happen anyway now that the block constructed format is finished with.

Grand Coliseum currently trades for roughly £9, and I would expect that to remain very close to the price for most of its stay in Type II.

David


Dan Necronom Dan Turner
Email: daimyodan@yahoo.co.uk

Rather than review these cards in different formats (as you will never see City of Brass in limited again!) I will be contrasting their efficiency and their impact on Magic in the future.

Having the right mana when you want it is one of the most important aspects of magic. All 3 of these lands offer mana of any colour but they all come at a cost.

City of Brass - This land was around when I started playing magic and it's longevity alone will give you some idea of how good it is. Sure 1 point of damage is not that much in the early game (unless you happen to draw 2 of these in your opening hand!) provided you can cast what you want. The profileration of the pain lands, fetch lands, and the come into play tapped lands means players have not had to rely on City of Brass as their only source of multicoloured mana and could play 3 or 4 coloured decks with ease.

The Future - The new Onslaught fetch lands (and the current 7th ed pain lands) are for allied colours only, makng City of Brass the non basic land of choice in U/G, R/B, G/B, B/W and R/W decks in the new type 2. Despite it's drawbacks most of these decks will play 3 Cities of Brass maximum.

Tarnished Citadel - This is great for producing colourless mana but if you want something more substantial you are really going to pay for it. The citadel did see some use in Odyssey Block constructed (where there are no dual/multi lands) but most decks would not play more than 2 of these. 3 damage is too much for most decks to handle so it is really only suited to aggressive decks that play spells with multiple mana in their casting cost.

The Future - Even though this card was printed a year ago the future is bleak for the Tarnished Citadel. The new Onslaught lands are much better (and less painful) and will knock this non basic out of contention in type 2.

Grand Coliseum - Similar to the City of Brass, the Grand Coliseum has the added benefit of producing colourless mana but it does come into play tapped making it suitable for specific deck types. Aggressive beatdown decks (read U/G and R/G) may suffer if they play this and would be better off with a City of Brass (or a Bird of paradise, in some cases).

The Future - The metagame will dictate how much play the Coliseum sees (type 2 that is) but it is still a solid nonbasic for slower control decks and may even replace City of Brass as the multicoloured mana producer of choice.

The verdict - City of Brass retains it's crown as the best all round multi land but the Grand Coliseum is not too far behind and may overtake it in the near future. Tarnished Citadel on the other hand has been relegated to the Magic junkpile.

Value

City of Brass - $6
Grand Coliseum - $8 (because it is new!)
Tarnished Citadel - $0.50

Until next time

Dan


The Omega Ideal Danesh Jogia
Email: daneshj@optushome.com.au

Well, first I think I should figure out the context in which I'll be looking at these. For example absolutely none of them are good if mono colour decks are the call of the day and looks a bit like we're being herded to less colour decks after the chaos of Invasion. So I'd have to say that unless an opposed colour deck arises (well okay, so there is already green/blue and it doesn't look like it's going anywhere) you can make do with 7th Ed pains, Odyssey filters and Onslaught sac and searchs. But anyway, let me kick it first with my usual formatting:

Limited: Well really only the Grand Coliseum is relevant anymore. And I think it's probably about a 7-8th pick for draft. Because I tend to end up using 3 colours in a roughly 10-10-3 distribution of spells I quite rate the all colour producing lands especially because for preference I go for decks that need to get smooth colours or they just sit there languishing. In sealed it's usually even harder to go for two colours so the Coliseum is even better. I would pretty much always use a Coliseum if I got one in limited, even in two colour decks.

Constructed: This will fill the gap of Yavimaya Coast very nicely in green/blue decks (I feel the deck can probably handle one comes into play tapped land in the opening hand) and will probably make a few decks viable in Onslaught Block (eg a white/black clerics deck, or some kind of many colour deck using things like Krosan Tusker). Of course it is better in a control deck than a beat down deck but who knows what form they will take. The Mirari's Wake deck is looking reasonably impressive and that shouldn't need land like this so it shouldn't see use there. It will help reactivate tri-colour opposed decks which is good because they're often my favourite kind although in all honestly without the gold cards they're probably not worth the trouble. I prefer the Coliseum in basically all situations to the City because I don't really like decks that run such tight mana curves that they need it all available every turn and well Tarnished Citadel...babow...

Summing up I'm pleasantly surprised by the Coliseum and expect it to be a big player in Constructed while it is legal in T2 and should make its way to Extended as well.

Values:
Coliseum: $10
City: $9
Citadel: $2


Jason Street
Email: mastervillain@hotmail.com

We can consider lands as having different characteristics that determine how good they are. Speed (coming into play untapped), Versatility (what it gives you) and Reusability (Am I able to use it a lot). As an example, Strip Mine is fast (comes into play untapped), not very versatile (you get colourless mana or a one shot use), and it's not very reusable (it sacrifices to use it's ability). Kjeldoran Outpost on the other hand is slow (you have to wait a turn to play it), more versatile (white mana or a creature), and it's one you will be wanting to use a lot.

City of Brass is fast, versatile and moderately reusable - it comes out untapped, it lets you play any colour spell, and you can happily use it more than once. Moderately reusable here means "you might drill your life total a little too much".

Grand Coliseum is slow, but it is a little more versatile than City of Brass, which makes it more reusable. Though it comes into play tapped you may not need to cast something on your first turn. If you have to use it a lot in the late game you can use it for colourless mana, which gives it more reusability and more versatility - you're not forced to hurt yourself.

Tarnished Citadel is fast, and has a more versatile range of options when you tap it for mana. Unfortunately it deals you three damage, making it really prohibitive to tap it for coloured mana more than once. Is this bad? Yes. You are Lighting Bolting yourself every time you use it for coloured mana, and this is not good! It reduces the reuse to "Maybe I'll use it twice, if I'm winning" so uless you're playing a lsow opponent you're just helping them too much.

City of Brass is one I have a soft spot for, so I like it still. I think it's a good choice for multi-coloured decks in type 1, as there's more of a need for that first turn play. Grand Coliseum is still good though, and I wouldn't mind picking up a bunch of them. One has to wonder how good it will turn out to be in Type 2 - it may prove to be too slow for people's liking. Tarnished Citadel still sucks, I wonder if there's a use with some form of combo - possibly you can use it to cast Transcendence or to burn yourself down before using a Mirror Universe, but why? There's easier ways to lose life which are more productive (think Inernal Contract or Necropotence).

Prices
City of Brass: $12
Gand Coliseum: $10
Tarnished Citadel: A button, but only if it's not very shiny. (okay, maybe $2)

Jason


Daniel Merrifield
Email: s106565@students.ntu.edu.au

Well, well, well, for those people out there who like to take pain in order to produce coloured mana, you have a new friend - Grand Coliseum.

However, as I am not a big fan of pain lands such as this one (although it is tempting to use), pains lands can be and always extremely useful cards.

First of all, lands such as City of Brass, Tarished Citadel and Grand Coliseum can be used in many different coloured decks without the problem of adjusting the mana curve to fit them in. They also prevent the problem of not drawing the right basic land.

Next, these lands will help decks which splash only a few cards of a certain colour or colours. I know myself that splashing can be difficult in certain decks, so these lands do come in handy.

Now, the first multi-purpose and multi-colour producing land to be reviewed is City of Brass. Ah yes, Mr. Brass as I like to call it, has and always will be a crowd favourite. I have seen many decks that go along the lines of:

Turn 1: Brass, birds, go
Turn 2: Forest, elves, go and so on.
One of the decks being 'Fires'.

However, City of Brass has, in my opinion, a very painful drawback. It anyone taps it, you take one damage. It doesn't matter why it was tapped, either! I take this into consideration when I choose whether or not I want to use it in a deck, and so should you.

Next on the list is Tarnished Citadel from Odyssey. This guy is also fairly aweful, in my opinion. Let's discuss its pros and cons.

Pros:
It can tap for colourless mana - No drawbacks here, which can be helpful. Doesn't come into play tapped - This is always a good thing, can be used ASAP.

Cons:
3 damage for colured mana - All I can say is OUCH! You get Lightning Bolted by a land each time you produce colured mana. Not worth it in my opinion.

Now for the newest edition from Onslaught, the fabled Grand Coliseum. (Side Note: Major part of the storyline.)

Pros:
Can produce painless, colourless mana: That's OK. Can produce coloured mana of any type: That's also OK.

Cons:
Comes into play tapped: Well, I suppose it is a downfall. Coloured mana also requires pain: Hey, this articles about pain-lands, so I suppose it must be mentioned. But it's only ONE damage.

Overall, all the painlands mentioned are useful. However, in my opinion, Grand Coliseum is the better choice. It's up to you to decide which one suits your deck.

Daniel

[ Email the Author | Discuss this Article ]

[an error occurred while processing this directive]