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14-09-2000

Feature Article

Extended Metagaming: A preparation for the upcoming extended season

With the imminent bombardment of extended tournaments due to the upcoming extended season and the GP Trials, I’m sure most of you have noticed the incredible scarcity of any extended strategy/metagaming anywhere on the net. I’ve noticed this too, but after playing in two extended tournaments in the previous two weeks (and winning one of them :) I thought I should give an overview of the extended metagame for all those who feel as lacking in extended resources as I did. What follows is a decklist of each top deck, a score for fun, consistency, affordability and overall (note these scores are just MY opinion) and a brief summary of each deck. All in classic magic campus style :)

White Weenie
3 Armageddon
4 Disenchant
4 Empyrial Armor
4 Longbow Archer
4 Mother of Runes
3 Paladin en-Vec
4 Soltari Monk
4 Soltari Priest
4 Swords to Plowshares
3 Warrior en-Kor
3 Cursed Scroll
4 Wasteland
18 Plains    
   
SB: 3 Absolute Law
SB: 2 Circle of Protection: Green
SB: 2 Circle of Protection: Red
SB: 4 Erase
SB: 2 Light of Day
SB: 2 Scour     
Analysis Results
Fun factor 8.0
Consistency 9.5
Affordability 9.0
Ease of Play 9.5
Overall 9.0
White weenie is the deck I played two weeks ago to top the swiss of an extended tournament, so after experience I can definately say that white weenie is a very powerful deck. The deck just excells in almost every way; it contains strong, consistent beatdown in the form of knights and soltari’s supported by the brokenness of mother of runes; the incredible power of empyrial armour (which is doubly incredible on a shadow creature); extremely efficient creature removal in the form of swords to plowshares; effective enchantment and artifact destruction in disenchant and the always amazing armageddon. In short, there is not a single card in the deck which is not excellent, and the deck has incredible synergy. And, as a plus, the deck is very affordable, made up mainly of uncommons. So if you want to play a strong, consistent deck without forking out too much cash then this should be the deck for you. Expect white weenie to be a force at any extended tournament.

Draw-Go
4 Counterspell
3 Forbid
4 Force of Will
3 Force Spike
4 Impulse
3 Back to Basics
1 Morphling
4 Ophidian
2 Masticore
4 Powder Keg
2 Treachery
26 Island 

SB: 3 Chill
SB: 2 Capsize
SB: 4 Hydroblast
SB: 2 Misdirection
SB: 3 Thieving Magpie
SB: 1 Nevinyrral's Disk   
Analysis Results
Fun factor 8.0
Consistency 9.0
Affordability 7.5
Ease of Play 7.5
Overall 8.5
Draw-Go is a classic blue control deck, sporting many counterspells, powder keg/nevinyrral’s and masticore for board control, ophidians/thieving magpies for their incredible card drawing power and morphlings for the kill. The deck can vary a lot; treacheries can be used for more creature control; back to basics is often main decked as a metagame choice and there is always the metagame choice of thieving magpie or ophidian. The deck is quite customisable to the metagame and very versatile. However, it requires a fair amount of skill to be played to it’s full potential. So if you are the slower thinking type who enjoys classic blue control then this is definately a contender for a deck to play.

Stasis
4 Stasis
4 Gush
4 Thwart
4 Force of Will
2 Morphling
4 Counterspell
4 Rescue
2 Misdirection
4 Impulse
2 Claws of Gix
26 Island   
Analysis Results
Fun factor 8.0
Consistency 7.5
Affordability 8.5
Ease of Play 7.5
Overall 7.5
In my opinion, stasis is far too slow, boring and inconsistent to be a strong contender if you plan to do consistently well in an extended tournament. The deck relies on drawing stasis, playing it, and then hopefully keeping the stasis in play long enough so that you can either drop a morphling, a masticore or sometimes even win with a massive stroke of genius via turnabout. Although most people think the deck is just so strong when they see the stasis hit the table, they don’t realise that it has a very small chance of winning twice within the 40 minute time limit and 5 extra turns. However, it is quite an affordable deck to build and can be tinkered with in many ways. Although certainly not a tier 1 deck by any means, stasis can be a fun and interesting deck to play.

Recur-Sur
4 Birds of Paradise 
4 Wall of Roots 
3 Elvish Lyrist 
3 Spike Feeder 
2 Uktabi Orangutan 
2 Spike Weaver 
1 Cartographer 
1 Deranged Hermit 
1 Krovikan Horror 
1 Phyrexian Plaguelord 
1 Squee, Goblin Nabob 
4 Survival of the Fittest 
4 Duress 
2 Vampiric Tutor 
1 Oath of Ghouls 
2 Recurring Nightmare 
12 Forest 
4 Swamp 
4 Bayou 
4 Wasteland 
Analysis Results
Fun factor 7.5
Consistency 9.0
Affordability 6.0
Ease of Play 7.0
Overall 9.0
Recur-Sur is a very powerful deck that shows up in abundance in extended tournaments everywhere. The deck uses survival of the fittest with squee to pay one green mana to search it’s deck for any creature and put it into it’s hand, and sometimes uses recurring nightmare to bring back a massive/utility creature to play which has been discarded to the survival. As such, the deck is designed to have answers to any threat in the current metagame, and thus requires skill to be built and played. It is also very expensive to make. However, it is a very powerful deck in experienced hands and can make some incredible plays and as such is a very popular and strong deck in the current extended environment.

Sligh
4 Jackal Pup
4 Ball Lightning
3 Viashino Sandstalker
4 Mogg Fanatic
4 Shock
3 Price of Progress
3 Hammer of Bogardan
4 Incinerate
4 Fireblast
4 Cursed Scroll
4 Wasteland
19 Mountains
Analysis Results
Fun factor 9.0
Consistency 9.0
Affordability 8.0
Ease of Play 8.0
Overall 9.0
Sligh is a consistent, fun to play deck which is a great choice in a heavy recur-sur or draw-go metagame. It can often kill on the 4th or 5th turn and has much recursive damage in the scroll, hammer and sandstalker. Price of Progress can sometimes be absolutely amazing, sometimes netting 10 points of damage. However, unlike popular belief, difficult choices often have to be made but it is still quite easy to play. Sligh is a great deck if you enjoy fast, exciting matches and want to have a good chance of top 8’ing.

Well I’m getting pretty tired now but I hope that this article has helped you with your choices for a deck to play in the upcoming GP extended season. There are other popular deck sbut the above decks are the ones I have seen the most in the previous two weeks of tournaments. Anyway, good luck and have fun!

Michael Seymour
cmore9@hotmail.com
cmore on mirc (usually on #apprentice on newnet)

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