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04-09-2001

Feature Article

Swinging with the bears

Well, these are some ideas which have been simmering around in my head for a couple of weeks, but when I was going to write this, everyone and their dog was posting hot a version of UG Tempo bears. I had a version of the deck (except for the Excludes and FoFs) and was looking for a public forum to demonstrate why I don't think the same way that 'good' players do. Because that's what it's all about. Whoever dies after being proven wrong by the largest number of people wins. As an aside, Rizzo is the man. He may not be the greatest player (picking this up solely from his entertaining tournament reports) but he's an exceptional writer. And in the year 2040 when Wizards has gone bust because there's no money to be made in online virtual reality tournaments, he'll still be pretty good at spinning some weird shit about something. It may not be magic, but it will be funny. But, I digress. Here's the deck that someone used to win something, and which has rapidly become the template for this design.

Basic Deck

4 Gaea's Skyfolk
4 Blurred Mongoose
4 Kavu Titan
4 Mystic Snake
4 Temporal Spring
4 Rushing River
4 Repulse
4 Exclude
4 Fact or Fiction
4 Yavimaya Coast
10 Island
10 Forest

Basically the whole point of this article is to try and tweak this and make it better. If this is the best build, then it would appear that I should have tried to write an entertaining article, instead of an attempt at strategy. OK, enough trying to appear humble, because that's not the image of reality that my ego has.

I think that this deck is the result of this question:
Q. What is the best way to win in this format?
A. Beating down with efficient bears.

Now, if the answer to this question is incorrect, then UG is probably not the best deck in the format. But if it is, this helps us to examine the deck and perhaps tweak it until we have something which can win the mirror match and overwhelm opponents other early bears. Even control decks are sporting 8-12 bears, it seems. Domain, why hast thou forsaken us?

First reaction: No 1 drops. The format as a whole seems to be lacking in this department, so this isn't necessarily a weakness of the deck, just an opportunity to speed the deck up. The first card I thought of was Lay of the Land. Aggressive Urge also seems to be a pretty good cantrip, especially in a format dominated by bears. Ripping out 3 Islands and 1 Fact or Fiction makes room for the thinner, which will usually be searching for Islands anyway. Now we won't be so bored on the first turn any more.

Looking round for more to dismember, we need to find some other cards which (although they are good in the deck), are able to be edged out by some hot new contender. I'm personally biased in favour of instants and creatures. Looking through the deck, the only spell which isn't like the others is Temporal Spring.

{Mind: Only if you ignore the Lay of the Land which you just put in. Me: Shut up! Shut up! When I am ruler of the universe, no-one will ever call me shorty-greasy-spot-spot ever again!}

But what should we replace Temporal Spring with? Opt, Nomadic Elf and Prohibit all have their good points, and are cheap. Prohibit is to my mind a slightly better card, able to stop bears and pesky lynxes til the cows come home.

Modified UG Tempo Bears

4 Gaea's Skyfolk
4 Blurred Mongoose
4 Kavu Titan
4 Mystic Snake
4 Lay of the Land
4 Rushing River
4 Repulse
4 Exclude
4 Prohibit
3 Fact or Fiction
4 Yavimaya Coast
7 Island
10 Forest

From here, the next option to consider is adding another colour to the deck. I think that Lay of the Land is strong enough to be included in a two colour version, but it's value increases tremendously with more flavours of basic land to search for.

Here's some extra cards which we can consider.

Within green and Blue we have:

  • Nomadic Elf
  • Harrow
  • Evasive Action
  • Lay of the Land
  • Prohibit
  • Aggressive Urge
  • Thornscape Battlemage (with red splash)
  • Thornscape Familiar (with red/white splash)

Splashing red gives us:

  • Thunderscape Battlemage
  • Urza's Rage
  • Fire/Ice
  • Scorching Lava
  • Suffocating Blast
  • Skizzik
  • Raging Kavu
  • Flametounge Kavu
  • Ghitu Fire
  • Yavimaya Barbarian
  • Cetavolver

Splashing white gives us:

  • Eladamri's Call
  • Meddling Mage
  • Questing Phelddagrif
  • Fleetfoot Panther
  • Charging Troll
  • Sunscape Familiar
  • Rout
  • Voice of All
  • Noble Panther
  • Spectral Lynx
  • Sunscape Battlemage
  • Lashknife Barrier

Splashing black gives us:

  • Undermine
  • Spiritmonger
  • Pernicious Deed
  • Consume Strength
  • Lobotomy
  • Probe

Now, let's leave the black option out, because I feel that if we go down that path, then this deck will evolve into Kowal.dec. And nobody wants that.

That leaves us with red or white. The white card I have listed which perhaps needs justification is Sunscape Familiar. When Planeshift came out, I was enamoured with all of the familiars. The mechanic was great, particularly for casual play (mmmmm, big fireballs). The black and green ones were excellent, with red and blue a little situational (the red one I currently only play in a Type 1 combo deck) with the white one pathetically dragging up the rear. The white one is really only good in an environment dominated by bears, with a deck that is mainly blue and green. So, if the Sunscape Familiar is *ever* going to be good, this is the deck for it. It may be that it's still not a good enough card, but I'll go with it for now. It's on probation. The Meddling Mage would be a good addition, if UW weren't the splash colours of the deck, but they are and so it doesn't make it. Most of the 'tournament worthy' cards listed above are a little controllish for this beatdown deck, excepting the always excellent Questing Phelddagrif. As luck would have it, it too is best in a base green deck (you only want to play the pump ability more than once a turn). Here's how the numbers shake down with this deck:

UWG Tempo Bears

4 Gaea's Skyfolk
4 Blurred Mongoose
4 Nomadic Elf
4 Mystic Snake
4 Sunscape Familiar
3 Questing Phelddagrif
4 Rushing River
4 Exclude
2 Fact or Fiction
2 Lashknife Barrier
4 Lay of the Land
4 Yavimaya Coast
5 Island
2 Plains
10 Forest
Comparing it to the base UG deck, the changes are
+4 Sunscape Familiar
+3 Questing Phelddagrif
+4 Lay of the Land
+2 Lashknife Barrier
+2 Plains
+4 Nomadic Elf
-4 Repulse
-2 Fact or Fiction
-5 Island
-4 Kavu Titan
-4 Temporal Spring

That's a reasonable number of changes. There are three less land in the deck, but 12 of the cards added contribute to making coloured mana accessible, or spells cheaper. The main drawback I can see here is that you have to play with white. I hate white.

***************************
Large Side Rant about white
***************************
White has a number of powerful cards which seem to me to be totally off colour. The two which really get me are both 4cc sorceries. White is supposed to be about valiant heroes (best legends maybe?), and healing, and other mushy stuff. Soldiers fit the bill quite nicely, and knights etc. Protection seems like quite a powerful ability which is right in theme, and first strike too. Best enchantment removal in the game. No problem with that. But all colours have a weakness. I have read too many articles about how black and red aren't supposed to be able to deal with enchantments to go into detail about that here, but obviously that is quite a gaping hole for those colours to deal with. So, white is supposed to be weak on the card drawing, mana accelerators and removal. I agree with the first two, but take issue with the third. The colour that is supposed to be weakest at removal (with the possibly exception of green) has the BEST removal, ever. Granted, Swords to Plowshares is out of print now, I'll let that one go. But Wrath of God and Armageddon? These cards make me sad. Armageddon is basically a green spell (and should have been red), since it essentially freezes the board position, which is best done when there is a large fatty on the table.

Wrath of God to my mind is the whole reason (problem?) that UW decks have been so popular. Drawing cards, sweeping the board, Countering any spells that come down afterwards. That makes for a frustrating game to me.

Both cards kind of have a 'god' theme to them, so I can see how they were misplaced with white, based on the name of the cards, and not their effect.

***********************************
Sorry about that, back to the bears
***********************************
Now for the deck with red. As I see it, the key problem that the base UG Tempo Bears has is that it can do about 10 points of damage easily, opponents take another 5 from their own painlands, and then the last 5 damage is quite hard to serve up. To my mind that calls for direct damage and/or hasted creatures. Little regenerating dudes are a pain as well. Scorching Lava could handle them.

UGR Tempo Bear

4 Skizzik
4 Thornscape Familiar
4 Nomadic Elf
4 Mystic Snake
4 Lay of the Land
4 Scorching Lava
4 Rushing River
4 Prohibit
4 Fact or Fiction
4 Yavimaya Coast
2 Shivan Reef
4 Island
2 Mountain
10 Forest

Make no mistake, this is still a core green deck. Blue and red are only minor colours, and the double blue in the casting cost of Mystic Snake is vaguely worrying. We don't really want to overload on the red spells, especially those with RR in the casting cost. Luckily, Skizzik is the hasted, trampling fat-stick from 'nam, and when serving up for the kill doesn't require the kicker cost. Aggressive Urge could provide a little combat fun, especially when two bears are dancing with each other, but bounce and red removal are better, so they get the nod ahead of creature enhancers. Prohibit replaces Exclude, partly because you can cast Prohibit with G2 when you have a Nomadic Elf in play. Ditto Scorching Lava, which can remove a little regenerator from the game with RG2 to boot. I would *really* like to fit Fire/Ice or Urza's Rage in here, but they don't handle the regenerator problem. If that's not an issue where you play, board those Lavas by all means. The changes made from the UG to UGR deck are:

+4 Skizzik
+4 Thornscape Familiar
+4 Nomadic Elf
+4 Lay of the Land
+4 Scorching Lava
+4 Prohibit
+2 Shivan Reef
+2 Mountain
-6 Island
-4 Gaea's Skyfolk
-4 Blurred Mongoose
-4 Kavu Titan
-4 Temporal Spring
-4 Repulse
-4 Exclude
Wow. That's really a completely different deck, I guess. Thornscape Familiar and Nomadic Elf are slightly less efficient bears, but help with the mana. Apart from that, everything looks like fun. The spells are cheaper, except for Skizzik, who should be renamed "Mr T", because when he's on your side, everybody else is a foo'.

The key things which I would add overall to three colour build of the UG Tempo Bears deck are Lay of the Land as the deck has no other first turn play, and Nomadic Elf.

I hope this has been a decent read for you.

Mark Wilson
magic_merl@hotmail.com

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