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![]() Mechanic Review: Morph
In the absence of any reviewable card taking my fancy I've decided to try
and get some talk on one of the keyworded mechanics that will be in
Onslaught - Morph
Here's the basic deal:
Play impact: As a general comment I see this mechanic's playability a lot
like threshold. It will have its place in both limited and constructed but
will probably have more of a profound effect on limited ie it will be more
powerful in limited. The ability to turn some fat guy into a Gray Ogre
while turning him around for a surprise attack at any given time will be
pretty powerful when interactions within the Red Zone are very important.
It won't be so good when complicated creature blocking issues tend not
to arise (eg in constructed). Furthermore, the fact that, generally
speaking, a very tight selection of cards are actually good in constructed
means that your opponent will likely often be able to guess what the face
down card actually is. Take for example the confirmed new ball lightning guy
He is RRR1, 7/1 Trample, Haste, sacrifice him at end of turn.
He has the morph ability and his morph cost is RR. So if someone plays a
face down card playing mono red then chances are its going to be this guy
(unless they make a fair few useable red morphers) and thus they can plan
around it suitably. So my prediction is pretty powerful (and lets not
forget mind gamey...do you not block the 2/2, in case it becomes some fat
guy...or do you block the 2/2 in case you let it through and it becomes
Skirk Commando and kills one of your utility creatures) in limited play
with a few guys that make the leap to constructed (much like mystic
enforcer and werebear/mongoose)
At the very least this should mean that black will get back a decent 3 drop
(given that it will lose Phyrexian Rager once Onslaught is in).
What's more, this time the ability isn't crazily skewed towards blue (like
with Madness and Threshold)
For what is usually the most reliable spoiler on the internet (so I've
found) check out www.mtgnews.com in the Rumor Mill (they only have like 3
confirmed cards so far, 4 if you count an island heh)
gameon
Jason Street
Morph seems to be a good mechanic. It's certainly a really interesting one,
taking the Illusionary Mask trick and....
*tumbleweeds as everyone wanders off*
Illusionary Mask
Better?
Morph is similar, only the creature doesn't have to be turned over. Morph
gives you a cheap n' nasty creature now with the option of a more powerful
one later. In the context of playing mind games with people there is very
little to think about - you play the card for it's Morph cost and start
pounding. The creature itself is a 2/2. Ooooh help. The only time you CAN
play mind games with them is if you have some land untapped. Then, you know
what? They kill it anyway. You either pay or you don't. So far the only
Morph cards rumoured have a toughness of 1 or 2, so it's not going to be so
cool if your Morphed creatures get whacked with a Shock and you've left the
Morph cost open.
This is where the problem lies - if there's some really big badassed
creatures then all is well and good, but if they are small you don't have
much effort to put in to stop them. First Strike, any red Instant, Pyroclasm
and so on.... The list is pretty big. Also, Protection outfoxes a Morph
trick too.
Of course we don't know what else is coming. The white creature we've seen
so far is a 2/2 Master Decoy with Morph. This is pretty damn good, since he
Morphs for W and activates for W you have a good option to play around. If
we see something that has no mana to pay in it's activation cost it would be
wonderful, but anything with an ability like this will be a real winner
(Note a 1/1 with an ability could be dropped as a 2/2 for a beatstick when
you need damage dealt and fast). The trouble is if you drop a Morph creature
in a mono-colour deck people start quickly tallying the cards in their head.
For added skill you should play multicolour. Note the advantage a Type 1
deck gets with masses of artifact mana and a bit of luck. Watch this:
Turn 1
Turn 2
That's just funny. You can probably see the application in 1.5 as well.
Given that red and white have Morph creatures we will probably see some
green ones, which means Elvish Spirit Guides suddenly get a whole new lease
of life.
As far as I see it, there's some good scope to use the ability as a way to
get around paying the normal costs. If I was going to use it a lot I'd take
the precautions of having some damage prevention on hand. What a
coincidence, there's Morph creatures in white as well as red....
All in all it's going to be interesting in small doses. The ability to
circumvent normal casting is always a big effect, but I think the real test
will be how easy is it to ignore Morph and the mind games people want to
play.
Jason
So this must be the new mechanic which Wizards wanted
us kept in the dark about. Morphing is very similar to
Illusionary Mask as your opponent is not sure exactly
which creature is on the table (the mask had more
suprise value as any creature could be behind it!) as
it can be revealed at any time by paying it's mana
cost. I am assuming that come into play effects do not
trigger when the creature is "revealed" as this would
make it ridiculous but it is still strong nonetheless.
I am also assuming that each colour will have morphing
creatures otherwise the limited playing field is going
to be very slanted. These critters will make nice
decoys to force out your opponent's removal so your
evasive creatures can hit the table without any
trouble - pretty good huh!. It will also be
interesting to see if the creatures are revealed if
they are put in the graveyard (i.e. pre-morph) as this
could create real headaches for limited play!
I can't even begin to think about the impact on
constructed Magic but I'm sure that one or two of
these creatures will have potential, especially if
they have "pinger" or protection from like effects
when they are revealed.
So there you have it another Magic expansion and
another new ability. Personally I think this sort of
thing should have been introduced a long time ago but
that's just me. This ability will force players to
think outside of what is on the board (as the wishes
mechanic did) as there is a certain amount of
ambiguity involved.
Keep playing them cards.
Dan
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