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You are: Home -> Articles -> Card Review | Discuss this article Email the authors Editor: Yaro Starak. Saturday 14 September 2002.

Card Reviews

Card Review: Judgment Wishes

Burning Wish Burning Wish (Rare)
Cost: 1R
Sorcery
Choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Remove Burning Wish from the game.

Cunning Wish (Rare)
Cost: 2U
Instant
Choose an instant card you own from outside the game, reveal that card, and put it into your hand. Remove Cunning Wish from the game.

Death Wish (Rare)
Cost: 1BB
Sorcery
Choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Remove Death Wish from the game.

Golden Wish (Rare)
Cost: 3WW
Sorcery
Choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Remove Golden Wish from the game.

Living Wish (Rare)
Cost: 1G
Sorcery
Choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove Living Wish from the game.

Expansion: Judgment


The Omega Ideal Danesh Jogia
Email: daneshj@optushome.com.au
Forums Nic: omegaideal

I remember having some discussion with another Sydney gamer when the spoiler with the Wishes in it came out about whether it is better to have a real sideboard or to devote it to wishes. Now, because I'm a god awful player and even worse at sideboarding the idea of wishes was very appealing to me. The Burning Wish should, I guess, be the best simply because sorceries are generally the most game changing.

Limited:

I deem it very odd to use wishes in limited. The only time I can see you might want to is actually in team sealed (when you have a wide range of cards), where we managed to use a Cunning Wish once. We just sort of gave him a few random situational instants and put them in his sideboard (things like Moments Peace, Fervent Denial, Aura Graft) because they're not really worth main decking when you have no idea what your opponent will be playing. I saw him using it to good effect a few times which was good but other than that the only time I've seen a Wish being relevant was as a top notch rare draft.

Constructed:

Do you weaken your sideboard by playing wishes or keep it strong with no wishes. Firstly if you're as bad at me at sideboarding (which includes you people who don't do any match-up testing...this is necessary to work out what is good in which match-ups) then I'd say go for the wishes strategy for sure. Even if you're the best sideboarder ever it seems to still be worth it to play wishes - just look at some of the most winningest decks lately.

Burning Wish: As I've said, I think this one should be the best wish. The most powerful spells are just sorceries, plain and simple really. You have your Wrath of Gods, Jokulhaups, Diabolic Tutors, Wildfires, Upheaval etc etc - usually things you either REALLY need or REALLY HATE to have clogging up your hand. Being able to Wish for cards like Wrath of God is very good. I see that it has been put to good (and original) use by the very nuts WIlliam Jensen who always uses some strange deck (and generally goes quite well with it) at Grand Prix Cleveland. I'm of the opinion that this can make a few mostly manless decks tick, including some sort of NetherHaups in the post-Onslaught extended environment. One of the Wishes you can go infinite with using Mirari (rock on).

Cunning Wish: Instants are generally less good than sorceries, but obviously this is rather good in a draw-go style deck. The only problem with this is that it can be quite slow. In a slow environment things like this and Spelljack is just ludicrous. The little publicised OBC Tog deck tended to wreck most mono-black builds (and lose pretty horribly to fast decks) by eventually just Spelljacking whatever good thing they cast (usually Haunting Echoes) and winning with it. And it was good because when you did it you could say Jack lives here. Much like you can say Ray lives here when you get Ray of Distortion/Revelation. But all fine jokes aside...Cunning Wish will surely have some decent targets, things like Aura Graft really hurt Squirrel Nest based decks but it loses a fair bit with Invasion rotating out. I think it is worth the effort in Wish decks in general to play some card that lets you remove things from the game (eg Psychatog) just so that you can re-Wish for them when needs be. Come Onslaught extended, watch out for something with this and Sapphire Medallions.

Living Wish: Obviously at its best with Comes Into Play creatures (Cloudchaser Eagle, Flametongue Kavu) and a way to recur them (Genesis), I'm sure most people have seen Living Wish working reasonably well with Hunting Grounds. But the choice to get various utility lands such as Nantuko Monastery or Dust Bowl will also be very important in some match ups. Creatures are generally a bit less game changing than sorceries especially because most decks have to have a way to deal with them. Of course, Sligh cannot deal with Phantom Nishoba so there are always exceptions.

Cunning Wish The Other Two: Death Wish....well I don't know. Half of ones life seems rather bad. And Golden Wish....why on earth they claim to be improving white and then print this pile is a bit beyond me. Sure there are some powerful Enchantments that absolutely shut down some decks. Monoblack often cannot deal with enchantments...but as far as I am concerned that could be a) the risk of playing monoblack and b) the reward for actually using white. I do wish they'd made Golden Wish a bit more reasonably costed if just to get a bit more interest in white happening.

General Comments: I try to make sure that for every match up I can reasonably expect to face I have at least as many wish targets as I have wishes in the deck. Also I feel that if you're going to play two different types of wishes (assuming one of them is not Death Wish) then you can probably only play something like 2 and 1 or 2 and 2 or you'll totally destroy the sideboard. Usually my Wish sideboard looks something like 7 one ofs (for the Wishes) and then 2 lots of four ofs for the bad match ups when I know for sure that I'll have 8 dead cards (or whatever the case may be; usually it is creature removal getting taken out).

Values:
Cunning Wish: $10ish
Burning Wish: $9ish (should be more!)
Living Wish: $9ish
The Others: $3ish

Thats it for now kids,

Danesh


Jason Street
Email: mastervillain@hotmail.com
Forums Nic: Master Villain

There's really only one thing I need to ask: How will the wishes impact Type 1?

One of the things that makes Type 1 interesting is the way people often stick just a couple of a card in their deck and then try to grab it in the course of the game, recycling the needed cards with things like Recall and Regrowth. Obviously if you were worried about a certain startegy you would have extras in your sideboard. The gameplay can be quite reactionary, and so being able to grab things from your sideboard is more important here.

I think we can assume the wishes will be restricted - at least the Burning and Cunning ones. If I put my Wheel of Fortune in my sideboard and run four Burning Wishes main deck then I might as well have four Demonic Tutors. The same goes for any sorcery you always want to cast, like Windfall or Time Spiral. Cunning Wish would let you do tricks with cards like Force of Will, though here's an interesting thought: If you use Cunning Wish for blue cards it's really just a Merchant Scroll!

Merchant Scroll - 1U
Sorcery
Search your library for a blue instant. Reveal that card and put it in your hand. Shuffle your library.

So really if you want to get some use out of the Cunning Wish you will need some instants in your sideboard that are not blue, otherwise why bother? Good reaction cards would be best, like Swords to Plowshares or Snuff Out. You won't need many in your sideboard of course - you can just recycle them with all the usual tricks.

Both of these cards also let you fetch various hosers quickly, say a Meltdown, Shattering Pulse or Pyroclasm.

Living Wish is also a good card for responding to threats. How? Well, you have things like Uktabi Orangutan, Gorilla Shaman, Monk Realist, Bone Shredder, Ravenous Baboons, Avalanche Riders.... Pretty good huh? Not to mention that running more than one Wasteland along with your Strip Mine is a pain, so why not put another in your sideboard? You probably get the idea.

Death Wish Death wish. Hmmmm. Half my life? It really doesn't seem worth it. Maybe if I just needed that one card to win, but with all the other options in Type 1 you really shouldn't be looking at paying half your life for a card. I guess it might be okay to use in a control matchup when you're not getting pounded, but half your life against a red deck seems like running towards the lion to avoid getting eaten.

Golden Wish is the worst of the lot. I guess Wizards finally clicked that most of the good combos have enchantments in them, and they made it cost a lot. The other thing is, it's Type 1 - all the really useful artifacts are in your deck anyway and any Enchantment you need should be in there too. What are you going to grab? Nevinyrral's Disk springs to mind, but you might as well put it main deck and Tinker for it. I can't think of any enchantment I'd want that I wouldn't put main deck anyway.

Prices? Hmmmm.... Living for $10, $8 for the Cunning and Burning, $5 for the Death Wish, and maybe $4 for the Golden Wish.

They are all very interesting cards. Personally I don't care - I have a Ring of Ma'Ruf.

Jason


Dan Tradwind Turner Dan Turner
Email: daimyodan@yahoo.co.uk
Forums Nic: RECOIL

I'm sure the other reviewers will comment on the impact of wishes on type 1, extended, etc but because I am lazy I have gone with a general overview instead.

When I first saw these cards I didn't realise the potential impact they would have on the game and in particular deck/sideboard construction.

Now everyman and his dog is wishing for silver bullet instants/sorceries and exploiting them for all their worth. (Obliterate no problem - I'll just go get it!) Out of all the wishes the Cunning, Burning and Living are the most interesting. Death Wish is very risky (burn anyone?) and Golden Wish is too expensive (and boring). Cunning and Burning Wish in particular force players to play with cards they would normally maindeck in their sideboard to increase the chances of drawing that card (eg playing 1 copy of Deep Analysis in the board so one can always draw cards).

From a competitive point of view both Cunning and Burning Wish have seen play in Tog decks (just when you thought they couldn't get any better!) at Worlds, even forcing the Tog player to splash red to have access to all those nasty sorceries in addition to Flametongue Kavu.

Living Wish Living Wish is a different one altogether as it has a dual function of being able to fetch a creature or a land. Back in the old days this card would have been a staple with Wastelands, Stripmines and Mishra's Factories running around but the best thing you can hope for now is a Nantuko Monastary or a Cephalid Coliseum. I played a Living Wish deck in OBC recently that utilised the power of a creature heavy sideboard -U/G wishful beatdown with one Wonder, Aboshan, Genesis, Looter, Nantuko Tracer and Spellbane Centaur to be wished for in specific situations. The deck fared quite well and was actually fun to play (unlike most of the OBC decks at the moment).

Overall I think that the Cunning Wish is the most versatile of the wishes but expect Burning and Living Wish to be in high demand over the next season of constructed magic.

Cunning Wish - $10
Burning Wish - $7
Living Wish - $7
Golden Wish - $2
Death Wish - $2

Until next time,

Dan


Scott Smith
Email: digicomuws@yahoo.com
Forums Nic: Optimusprime

I wish I may I wish I might, only three good wishes I see in sight.

These cards are insane. Any card of a certain type you need that you don't want to main deck but still want access to AND all the good ones are cheap.

Now when I say the good ones I of course am talking about Burning Wish (red), Cunning Wish (blue) and Living Wish(green).

Burning Wish: A great tutor card which goes into all sorts of decks. G/R is enhanced by being able to get back calls, roars, grizzly fates, firebolts, while still being able to 'wish' for game enders like lighting surge, earthquake, and hurricane (see wonder =) This is the best wish.... for limited. Most times in red you'll have a swirling sandstorm or earth rift sideboard which you can tutor for or some of the off colour sorceries that you wouldn't normally play main deck like unhinge (cantrip), churning eddy (local enchantment removal), cleansing meditation (wrath all enchantments), or far wanderings (colour fixer).

This card has been seen lately in the 'burning tog' decks, which are splashing red for flametongue kavu, fire/ice and burning wish. It gets great sorceries like chainers' edict (after flashback too), obliterate, upheaval, and earthquake.

Cunning Wish: This is probably the best wish out of the five for constructed. It pretty much 'answers' every card in the format at instant speed. Squirrel nest giving you troubles why not aura graft, recoil it. Opposition locking you down, teferi's response will put a stop to that, big fat roar/arrogant wurms beating you down... well never fear, if its just one you can cantrip your way off a slay of mass them out of there with hibernation. Need more cards well opportunity/fact or fiction is great eot (end of turn).

In limited its ok except most playable instants should be in your main deck. Perhaps to get stuff like lead astray, spirit flare, and fervent denials?? Usually you'd only draft it to have a good rare as you life total.

Golden Wish Living Wish: I believe the most versitle wish of the 5 getting you out of a mana screw early or getting a fatty late game (usually a phantom nishoba) can wish you games, while still allowing you to go for the utility creatures when you need it. Your all creature deck getting tapped down by opposition? well why not put a spellbane centaur into play and cut that right out, or why not go straight to the source and have nullmage advocate (it kills artifacts too (see ensnaring bridge)) or druid lyrist. How about your G/W obc deck that CANNOT function without glory in the grave yard. Well go from four to SEVEN by dropping one to the sideboard and adding 4 living wishes to your deck.

In limited its an ok card to go searching for that third colour your splashing in your unlimited sideboard (hope it's not a forest but it can help with those two green casting cost spells). While going for those horrible Centaur Chieftains or tunneler wurms late game. Living wish is my favourite of the wishes as I am a creature man at heart =)

That just leaves us with the 'other' 2 wishes. Short and sweet. Death wish: any card you get with death wish can be gotten with the other three wishes and is not worth half your life. Golden Wish: While there are many good enchantments out there 5 mana is just too high. And 4 would probably make it broken.

Overall the wishes are a great new mechanic that wizards have developed even though white got shafted again.

PRICE

Cunning Wish $12
Living Wish $10
Burning Wish $8-10
Death Wish $4
Golden Wish $3

Pimpin Aint Easy
Scott Smith

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